| 1 |
function scr_dialogue_battle_action_selected_action_2_tascr_dialogue_battle_action_selected_action_2_tafunction scr_dialogue_battle_action_selected_action_2_ta()
{
var action_2_selected_count_3 = global.action_2_selected_count_3;
if (global.enemy_low_hp_3 == true)
{
message[0] = "* You attempt to climb Ta, but# they run from you.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Action 2 Low HP";
}
else
{
message[0] = "* You attempt to climb Ta... and# you succeed!#* Ta is very happy.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Action 2 Message 0";
}
} () |
| 2 |
{ |
| 3 |
var action_2_selected_count_3 = global.action_2_selected_count_3; |
| 4 |
if (global.enemy_low_hp_3 == true) |
| 5 |
{ |
| 6 |
message[0] = "* You attempt to climb Ta, but# they run from you."; |
| 7 |
global.last_action_selected = "Nothing"; |
| 8 |
global.last_action_selected_2 = "Nothing"; |
| 9 |
global.last_action_selected_3 = "Action 2 Low HP"; |
| 10 |
} |
| 11 |
else |
| 12 |
{ |
| 13 |
message[0] = "* You attempt to climb Ta... and# you succeed!#* Ta is very happy."; |
| 14 |
global.last_action_selected = "Nothing"; |
| 15 |
global.last_action_selected_2 = "Nothing"; |
| 16 |
global.last_action_selected_3 = "Action 2 Message 0"; |
| 17 |
} |
| 18 |
} |