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1
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function scr_dialogue_battle_action_selected_action_2_tascr_dialogue_battle_action_selected_action_2_ta
function scr_dialogue_battle_action_selected_action_2_ta()
{
var action_2_selected_count_3 = global.action_2_selected_count_3;
if (global.enemy_low_hp_3 == true)
{
message[0] = "* You attempt to climb Ta, but# they run from you.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Action 2 Low HP";
}
else
{
message[0] = "* You attempt to climb Ta... and# you succeed!#* Ta is very happy.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Action 2 Message 0";
}
} ()
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2
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{
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3
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var action_2_selected_count_3 = global.action_2_selected_count_3;
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4
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if (global.enemy_low_hp_3 == true)
|
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5
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{
|
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6
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message[0] = "* You attempt to climb Ta, but# they run from you.";
|
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7
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global.last_action_selected = "Nothing";
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8
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global.last_action_selected_2 = "Nothing";
|
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9
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global.last_action_selected_3 = "Action 2 Low HP";
|
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10
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}
|
|
11
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else
|
|
12
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{
|
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13
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message[0] = "* You attempt to climb Ta... and# you succeed!#* Ta is very happy.";
|
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14
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global.last_action_selected = "Nothing";
|
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15
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global.last_action_selected_2 = "Nothing";
|
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16
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global.last_action_selected_3 = "Action 2 Message 0";
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17
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}
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18
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}
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