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gml_GlobalScript_scr_dialogue_battle_action_selected_action_2_ta

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function scr_dialogue_battle_action_selected_action_2_ta
scr_dialogue_battle_action_selected_action_2_ta

function scr_dialogue_battle_action_selected_action_2_ta() { var action_2_selected_count_3 = global.action_2_selected_count_3; if (global.enemy_low_hp_3 == true) { message[0] = "* You attempt to climb Ta, but# they run from you."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Action 2 Low HP"; } else { message[0] = "* You attempt to climb Ta... and# you succeed!#* Ta is very happy."; global.last_action_selected = "Nothing"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Action 2 Message 0"; } }
()
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{
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    var action_2_selected_count_3 = global.action_2_selected_count_3;
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    if (global.enemy_low_hp_3 == true)
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    {
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        message[0] = "* You attempt to climb Ta, but#  they run from you.";
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        global.last_action_selected = "Nothing";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Action 2 Low HP";
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    }
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    else
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    {
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        message[0] = "* You attempt to climb Ta... and#  you succeed!#* Ta is very happy.";
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        global.last_action_selected = "Nothing";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Action 2 Message 0";
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    }
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}