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function scr_dialogue_battle_action_selected_action_3_crispy_scroll_ascr_dialogue_battle_action_selected_action_3_crispy_scroll_afunction scr_dialogue_battle_action_selected_action_3_crispy_scroll_a() //gml_Script_scr_dialogue_battle_action_selected_action_3_crispy_scroll_a
{
var action_3_selected_count = global.action_3_selected_count
if (global.enemy_low_hp == true)
{
message[0] = "* You mock Crispy's interests.#* He seems very offended."
global.last_action_selected = "Action 3 Low HP"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
else
{
random_number = irandom_range(0, 1)
if (random_number == 0)
message[0] = "* You give Crispy Scroll a# judgmental look.#* He seems offended."
else if (random_number == 1)
message[0] = "* You give Crispy Scroll a# judgmental look.#* He seems offended."
global.last_action_selected = "Action 3 Message 0"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Nothing"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_3_crispy_scroll_a |
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{ |
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var action_3_selected_count = global.action_3_selected_count |
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if (global.enemy_low_hp == true) |
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{ |
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message[0] = "* You mock Crispy's interests.#* He seems very offended." |
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global.last_action_selected = "Action 3 Low HP" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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else |
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{ |
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random_number = irandom_range(0, 1) |
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if (random_number == 0) |
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message[0] = "* You give Crispy Scroll a# judgmental look.#* He seems offended." |
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else if (random_number == 1) |
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message[0] = "* You give Crispy Scroll a# judgmental look.#* He seems offended." |
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global.last_action_selected = "Action 3 Message 0" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Nothing" |
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} |
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} |