| 1 | function scr_dialogue_battle_action_selected_action_3_decibatscr_dialogue_battle_action_selected_action_3_decibat()function scr_dialogue_battle_action_selected_action_3_decibat ()
{
    var action_3_selected_count = global.action_3_selected_count;
    if (global.enemy_low_hp == true)
    {
        random_number = irandom_range(0, 1);
        if (random_number == 0)
        {
            message[0] = "* Decibat seems to have given up#  hope.";
            global.last_action_selected = "Action 1 Low HP";
            global.last_action_selected_2 = "Nothing";
            global.last_action_selected_3 = "Nothing";
        }
        else if (random_number == 1)
        {
            message[0] = "* Decibat is in too much pain to#  care.";
            global.last_action_selected = "Action 1 Low HP";
            global.last_action_selected_2 = "Nothing";
            global.last_action_selected_3 = "Nothing";
        }
    }
    else if (global.enemy_sparing == true)
    {
        message[0] = "* You move towards Decibat#* He lands happily on your#  shoulder.";
        global.last_action_selected = "Action 3 Sparing";
        global.last_action_selected_2 = "Nothing";
        global.last_action_selected_3 = "Nothing";
    }
    else
    {
        message[0] = "* You shout and jump around#  trying to scare Decibat away.#* He isn't pleased.";
        global.last_action_selected = "Action 3 Message 0";
        global.last_action_selected_2 = "Nothing";
        global.last_action_selected_3 = "Nothing";
    }
} | 
    
    
        | 2 | { | 
    
    
        | 3 |     var action_3_selected_count = global.action_3_selected_count; | 
    
    
        | 4 |     if (global.enemy_low_hp == true) | 
    
    
        | 5 |     { | 
    
    
        | 6 |         random_number = irandom_range(0, 1); | 
    
    
        | 7 |         if (random_number == 0) | 
    
    
        | 8 |         { | 
    
    
        | 9 |             message[0] = "* Decibat seems to have given up#  hope."; | 
    
    
        | 10 |             global.last_action_selected = "Action 1 Low HP"; | 
    
    
        | 11 |             global.last_action_selected_2 = "Nothing"; | 
    
    
        | 12 |             global.last_action_selected_3 = "Nothing"; | 
    
    
        | 13 |         } | 
    
    
        | 14 |         else if (random_number == 1) | 
    
    
        | 15 |         { | 
    
    
        | 16 |             message[0] = "* Decibat is in too much pain to#  care."; | 
    
    
        | 17 |             global.last_action_selected = "Action 1 Low HP"; | 
    
    
        | 18 |             global.last_action_selected_2 = "Nothing"; | 
    
    
        | 19 |             global.last_action_selected_3 = "Nothing"; | 
    
    
        | 20 |         } | 
    
    
        | 21 |     } | 
    
    
        | 22 |     else if (global.enemy_sparing == true) | 
    
    
        | 23 |     { | 
    
    
        | 24 |         message[0] = "* You move towards Decibat#* He lands happily on your#  shoulder."; | 
    
    
        | 25 |         global.last_action_selected = "Action 3 Sparing"; | 
    
    
        | 26 |         global.last_action_selected_2 = "Nothing"; | 
    
    
        | 27 |         global.last_action_selected_3 = "Nothing"; | 
    
    
        | 28 |     } | 
    
    
        | 29 |     else | 
    
    
        | 30 |     { | 
    
    
        | 31 |         message[0] = "* You shout and jump around#  trying to scare Decibat away.#* He isn't pleased."; | 
    
    
        | 32 |         global.last_action_selected = "Action 3 Message 0"; | 
    
    
        | 33 |         global.last_action_selected_2 = "Nothing"; | 
    
    
        | 34 |         global.last_action_selected_3 = "Nothing"; | 
    
    
        | 35 |     } | 
    
    
        | 36 | } |