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function scr_dialogue_battle_action_selected_action_3_decibatscr_dialogue_battle_action_selected_action_3_decibatfunction scr_dialogue_battle_action_selected_action_3_decibat()
{
var action_3_selected_count = global.action_3_selected_count;
if (global.enemy_low_hp == true)
{
random_number = irandom_range(0, 1);
if (random_number == 0)
{
message[0] = "* Decibat seems to have given up# hope.";
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (random_number == 1)
{
message[0] = "* Decibat is in too much pain to# care.";
global.last_action_selected = "Action 1 Low HP";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
}
else if (global.enemy_sparing == true)
{
message[0] = "* You move towards Decibat#* He lands happily on your# shoulder.";
global.last_action_selected = "Action 3 Sparing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You shout and jump around# trying to scare Decibat away.#* He isn't pleased.";
global.last_action_selected = "Action 3 Message 0";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var action_3_selected_count = global.action_3_selected_count; |
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if (global.enemy_low_hp == true) |
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{ |
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random_number = irandom_range(0, 1); |
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if (random_number == 0) |
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{ |
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message[0] = "* Decibat seems to have given up# hope."; |
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global.last_action_selected = "Action 1 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (random_number == 1) |
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{ |
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message[0] = "* Decibat is in too much pain to# care."; |
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global.last_action_selected = "Action 1 Low HP"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |
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else if (global.enemy_sparing == true) |
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{ |
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message[0] = "* You move towards Decibat#* He lands happily on your# shoulder."; |
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global.last_action_selected = "Action 3 Sparing"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You shout and jump around# trying to scare Decibat away.#* He isn't pleased."; |
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global.last_action_selected = "Action 3 Message 0"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |