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gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_martlet_pacifist

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function scr_dialogue_battle_action_selected_action_3_martlet_pacifist
scr_dialogue_battle_action_selected_action_3_martlet_pacifist

function scr_dialogue_battle_action_selected_action_3_martlet_pacifist() //gml_Script_scr_dialogue_battle_action_selected_action_3_martlet_pacifist { var action_3_selected_count = global.action_3_selected_count if (global.enemy_mode == 7) { message[0] = "* You insult Martlet's job# performance." global.last_action_selected = "Action 3 Phase 3" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else if (action_3_selected_count >= 1) { message[0] = "* You forcibly tell Martlet you# don't like her clothes." global.last_action_selected = "Action 3 Phase 2" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } else { message[0] = "* You call Martlet a weenie." global.last_action_selected = "Action 3 Phase 1" global.last_action_selected_2 = "Nothing" global.last_action_selected_3 = "Nothing" } }
() //gml_Script_scr_dialogue_battle_action_selected_action_3_martlet_pacifist
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{
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    var action_3_selected_count = global.action_3_selected_count
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    if (global.enemy_mode == 7)
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    {
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        message[0] = "* You insult Martlet's job#  performance."
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        global.last_action_selected = "Action 3 Phase 3"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Nothing"
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    }
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    else if (action_3_selected_count >= 1)
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    {
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        message[0] = "* You forcibly tell Martlet you#  don't like her clothes."
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        global.last_action_selected = "Action 3 Phase 2"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Nothing"
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    }
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    else
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    {
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        message[0] = "* You call Martlet a weenie."
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        global.last_action_selected = "Action 3 Phase 1"
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        global.last_action_selected_2 = "Nothing"
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        global.last_action_selected_3 = "Nothing"
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    }
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}