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gml_GlobalScript_scr_dialogue_battle_action_selected_action_3_martlet_pacifist

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function scr_dialogue_battle_action_selected_action_3_martlet_pacifist
scr_dialogue_battle_action_selected_action_3_martlet_pacifist

function scr_dialogue_battle_action_selected_action_3_martlet_pacifist() { var action_3_selected_count = global.action_3_selected_count; if (global.enemy_mode == 7) { message[0] = "* You insult Martlet's job# performance."; global.last_action_selected = "Action 3 Phase 3"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else if (action_3_selected_count >= 1) { message[0] = "* You forcibly tell Martlet you# don't like her clothes."; global.last_action_selected = "Action 3 Phase 2"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } else { message[0] = "* You call Martlet a weenie."; global.last_action_selected = "Action 3 Phase 1"; global.last_action_selected_2 = "Nothing"; global.last_action_selected_3 = "Nothing"; } }
()
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{
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    var action_3_selected_count = global.action_3_selected_count;
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    if (global.enemy_mode == 7)
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    {
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        message[0] = "* You insult Martlet's job#  performance.";
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        global.last_action_selected = "Action 3 Phase 3";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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    else if (action_3_selected_count >= 1)
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    {
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        message[0] = "* You forcibly tell Martlet you#  don't like her clothes.";
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        global.last_action_selected = "Action 3 Phase 2";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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    else
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    {
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        message[0] = "* You call Martlet a weenie.";
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        global.last_action_selected = "Action 3 Phase 1";
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        global.last_action_selected_2 = "Nothing";
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        global.last_action_selected_3 = "Nothing";
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    }
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}