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function scr_dialogue_battle_action_selected_action_3_martlet_pacifistscr_dialogue_battle_action_selected_action_3_martlet_pacifistfunction scr_dialogue_battle_action_selected_action_3_martlet_pacifist()
{
var action_3_selected_count = global.action_3_selected_count;
if (global.enemy_mode == 7)
{
message[0] = "* You insult Martlet's job# performance.";
global.last_action_selected = "Action 3 Phase 3";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else if (action_3_selected_count >= 1)
{
message[0] = "* You forcibly tell Martlet you# don't like her clothes.";
global.last_action_selected = "Action 3 Phase 2";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
else
{
message[0] = "* You call Martlet a weenie.";
global.last_action_selected = "Action 3 Phase 1";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Nothing";
}
} () |
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{ |
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var action_3_selected_count = global.action_3_selected_count; |
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if (global.enemy_mode == 7) |
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{ |
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message[0] = "* You insult Martlet's job# performance."; |
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global.last_action_selected = "Action 3 Phase 3"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else if (action_3_selected_count >= 1) |
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{ |
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message[0] = "* You forcibly tell Martlet you# don't like her clothes."; |
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global.last_action_selected = "Action 3 Phase 2"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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else |
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{ |
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message[0] = "* You call Martlet a weenie."; |
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global.last_action_selected = "Action 3 Phase 1"; |
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global.last_action_selected_2 = "Nothing"; |
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global.last_action_selected_3 = "Nothing"; |
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} |
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} |