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function scr_dialogue_battle_action_selected_action_3_tascr_dialogue_battle_action_selected_action_3_tafunction scr_dialogue_battle_action_selected_action_3_ta() //gml_Script_scr_dialogue_battle_action_selected_action_3_ta
{
var action_3_selected_count_3 = global.action_3_selected_count_3
if (global.enemy_low_hp_3 == true)
{
message[0] = "* You tell them to hug it out,# but they aren't listening."
global.last_action_selected = "Nothing"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Action 3 Low HP"
}
else
{
message[0] = "* You tell Tri, Hec and Ta to# settle their differences# and hug it out."
global.last_action_selected = "Nothing"
global.last_action_selected_2 = "Nothing"
global.last_action_selected_3 = "Action 3 Message 0"
}
} () //gml_Script_scr_dialogue_battle_action_selected_action_3_ta |
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{ |
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var action_3_selected_count_3 = global.action_3_selected_count_3 |
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if (global.enemy_low_hp_3 == true) |
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{ |
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message[0] = "* You tell them to hug it out,# but they aren't listening." |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Action 3 Low HP" |
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} |
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else |
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{ |
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message[0] = "* You tell Tri, Hec and Ta to# settle their differences# and hug it out." |
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global.last_action_selected = "Nothing" |
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global.last_action_selected_2 = "Nothing" |
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global.last_action_selected_3 = "Action 3 Message 0" |
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} |
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} |