|
1
|
function scr_dialogue_battle_action_selected_action_3_tascr_dialogue_battle_action_selected_action_3_ta
function scr_dialogue_battle_action_selected_action_3_ta()
{
var action_3_selected_count_3 = global.action_3_selected_count_3;
if (global.enemy_low_hp_3 == true)
{
message[0] = "* You tell them to hug it out,# but they aren't listening.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Action 3 Low HP";
}
else
{
message[0] = "* You tell Tri, Hec and Ta to# settle their differences# and hug it out.";
global.last_action_selected = "Nothing";
global.last_action_selected_2 = "Nothing";
global.last_action_selected_3 = "Action 3 Message 0";
}
} ()
|
|
2
|
{
|
|
3
|
var action_3_selected_count_3 = global.action_3_selected_count_3;
|
|
4
|
if (global.enemy_low_hp_3 == true)
|
|
5
|
{
|
|
6
|
message[0] = "* You tell them to hug it out,# but they aren't listening.";
|
|
7
|
global.last_action_selected = "Nothing";
|
|
8
|
global.last_action_selected_2 = "Nothing";
|
|
9
|
global.last_action_selected_3 = "Action 3 Low HP";
|
|
10
|
}
|
|
11
|
else
|
|
12
|
{
|
|
13
|
message[0] = "* You tell Tri, Hec and Ta to# settle their differences# and hug it out.";
|
|
14
|
global.last_action_selected = "Nothing";
|
|
15
|
global.last_action_selected_2 = "Nothing";
|
|
16
|
global.last_action_selected_3 = "Action 3 Message 0";
|
|
17
|
}
|
|
18
|
}
|