| 1 |
function scr_draw_palette_shaderscr_draw_palette_shaderfunction scr_draw_palette_shader()
{
if (shader_on)
{
shader_set(sh_palette_swap);
shader_set_uniform_f(u_palette_index, argument[0]);
shader_set_uniform_f(u_palette_texel_height, uniform_info[0]);
shader_set_uniform_f(u_palette_texel_width, uniform_info[1]);
shader_set_uniform_f(u_palette_x_offset, uniform_info[2]);
shader_set_uniform_f(u_palette_y_offset, uniform_info[3]);
shader_set_uniform_i(u_color_vect, uniform_info[4]);
texture_set_stage(u_palette_tex, palette_sampler);
draw_self();
shader_reset();
}
} () |
| 2 |
{ |
| 3 |
if (shader_on) |
| 4 |
{ |
| 5 |
shader_set(sh_palette_swap); |
| 6 |
shader_set_uniform_f(u_palette_index, argument[0]); |
| 7 |
shader_set_uniform_f(u_palette_texel_height, uniform_info[0]); |
| 8 |
shader_set_uniform_f(u_palette_texel_width, uniform_info[1]); |
| 9 |
shader_set_uniform_f(u_palette_x_offset, uniform_info[2]); |
| 10 |
shader_set_uniform_f(u_palette_y_offset, uniform_info[3]); |
| 11 |
shader_set_uniform_i(u_color_vect, uniform_info[4]); |
| 12 |
texture_set_stage(u_palette_tex, palette_sampler); |
| 13 |
draw_self(); |
| 14 |
shader_reset(); |
| 15 |
} |
| 16 |
} |