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gml_GlobalScript_scr_draw_palette_shader

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function scr_draw_palette_shader
scr_draw_palette_shader

function scr_draw_palette_shader() //gml_Script_scr_draw_palette_shader { if shader_on { shader_set(sh_palette_swap) shader_set_uniform_f(u_palette_index, argument[0]) shader_set_uniform_f(u_palette_texel_height, uniform_info[0]) shader_set_uniform_f(u_palette_texel_width, uniform_info[1]) shader_set_uniform_f(u_palette_x_offset, uniform_info[2]) shader_set_uniform_f(u_palette_y_offset, uniform_info[3]) shader_set_uniform_i(u_color_vect, uniform_info[4]) texture_set_stage(u_palette_tex, palette_sampler) draw_self() shader_reset() } }
() //gml_Script_scr_draw_palette_shader
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{
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    if shader_on
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    {
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        shader_set(sh_palette_swap)
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        shader_set_uniform_f(u_palette_index, argument[0])
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        shader_set_uniform_f(u_palette_texel_height, uniform_info[0])
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        shader_set_uniform_f(u_palette_texel_width, uniform_info[1])
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        shader_set_uniform_f(u_palette_x_offset, uniform_info[2])
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        shader_set_uniform_f(u_palette_y_offset, uniform_info[3])
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        shader_set_uniform_i(u_color_vect, uniform_info[4])
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        texture_set_stage(u_palette_tex, palette_sampler)
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        draw_self()
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        shader_reset()
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    }
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}