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gml_GlobalScript_scr_draw_palette_shader

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function scr_draw_palette_shader
scr_draw_palette_shader

function scr_draw_palette_shader() { if (shader_on) { shader_set(sh_palette_swap); shader_set_uniform_f(u_palette_index, argument[0]); shader_set_uniform_f(u_palette_texel_height, uniform_info[0]); shader_set_uniform_f(u_palette_texel_width, uniform_info[1]); shader_set_uniform_f(u_palette_x_offset, uniform_info[2]); shader_set_uniform_f(u_palette_y_offset, uniform_info[3]); shader_set_uniform_i(u_color_vect, uniform_info[4]); texture_set_stage(u_palette_tex, palette_sampler); draw_self(); shader_reset(); } }
()
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{
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    if (shader_on)
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    {
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        shader_set(sh_palette_swap);
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        shader_set_uniform_f(u_palette_index, argument[0]);
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        shader_set_uniform_f(u_palette_texel_height, uniform_info[0]);
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        shader_set_uniform_f(u_palette_texel_width, uniform_info[1]);
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        shader_set_uniform_f(u_palette_x_offset, uniform_info[2]);
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        shader_set_uniform_f(u_palette_y_offset, uniform_info[3]);
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        shader_set_uniform_i(u_color_vect, uniform_info[4]);
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        texture_set_stage(u_palette_tex, palette_sampler);
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        draw_self();
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        shader_reset();
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    }
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}