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1
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function scr_draw_palette_shaderscr_draw_palette_shader
function scr_draw_palette_shader()
{
if (shader_on)
{
shader_set(sh_palette_swap);
shader_set_uniform_f(u_palette_index, argument[0]);
shader_set_uniform_f(u_palette_texel_height, uniform_info[0]);
shader_set_uniform_f(u_palette_texel_width, uniform_info[1]);
shader_set_uniform_f(u_palette_x_offset, uniform_info[2]);
shader_set_uniform_f(u_palette_y_offset, uniform_info[3]);
shader_set_uniform_i(u_color_vect, uniform_info[4]);
texture_set_stage(u_palette_tex, palette_sampler);
draw_self();
shader_reset();
}
} ()
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2
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{
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3
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if (shader_on)
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4
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{
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5
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shader_set(sh_palette_swap);
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6
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shader_set_uniform_f(u_palette_index, argument[0]);
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7
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shader_set_uniform_f(u_palette_texel_height, uniform_info[0]);
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8
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shader_set_uniform_f(u_palette_texel_width, uniform_info[1]);
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9
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shader_set_uniform_f(u_palette_x_offset, uniform_info[2]);
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10
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shader_set_uniform_f(u_palette_y_offset, uniform_info[3]);
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11
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shader_set_uniform_i(u_color_vect, uniform_info[4]);
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12
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texture_set_stage(u_palette_tex, palette_sampler);
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13
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draw_self();
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14
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shader_reset();
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15
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}
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16
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}
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