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function scr_draw_palette_shaderscr_draw_palette_shaderfunction scr_draw_palette_shader()
{
if (shader_on)
{
shader_set(sh_palette_swap);
shader_set_uniform_f(u_palette_index, argument[0]);
shader_set_uniform_f(u_palette_texel_height, uniform_info[0]);
shader_set_uniform_f(u_palette_texel_width, uniform_info[1]);
shader_set_uniform_f(u_palette_x_offset, uniform_info[2]);
shader_set_uniform_f(u_palette_y_offset, uniform_info[3]);
shader_set_uniform_i(u_color_vect, uniform_info[4]);
texture_set_stage(u_palette_tex, palette_sampler);
draw_self();
shader_reset();
}
} () |
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{ |
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if (shader_on) |
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{ |
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shader_set(sh_palette_swap); |
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shader_set_uniform_f(u_palette_index, argument[0]); |
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shader_set_uniform_f(u_palette_texel_height, uniform_info[0]); |
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shader_set_uniform_f(u_palette_texel_width, uniform_info[1]); |
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shader_set_uniform_f(u_palette_x_offset, uniform_info[2]); |
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shader_set_uniform_f(u_palette_y_offset, uniform_info[3]); |
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shader_set_uniform_i(u_color_vect, uniform_info[4]); |
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texture_set_stage(u_palette_tex, palette_sampler); |
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draw_self(); |
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shader_reset(); |
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} |
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} |