| 1 |
function scr_enemy_attack_crispy_laserscr_enemy_attack_crispy_laserfunction scr_enemy_attack_crispy_laser()
{
var distance_x = 27;
var distance_y = 26;
global.attack_counter_max = 40;
if (global.attack_counter == 0 && global.timer_attacks_counter < 6)
{
if (obj_heart_battle_fighting_parent.y < (obj_dialogue_box_battle_transformation_any.bbox_top + round(obj_dialogue_box_battle_transformation_any.sprite_height / 3)))
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_crispy_laser);
else if (obj_heart_battle_fighting_parent.y > (obj_dialogue_box_battle_transformation_any.bbox_bottom - round(obj_dialogue_box_battle_transformation_any.sprite_height / 3)))
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_crispy_laser);
else
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_crispy_laser);
global.timer_attacks_counter += 1;
}
} () |
| 2 |
{ |
| 3 |
var distance_x = 27; |
| 4 |
var distance_y = 26; |
| 5 |
global.attack_counter_max = 40; |
| 6 |
if (global.attack_counter == 0 && global.timer_attacks_counter < 6) |
| 7 |
{ |
| 8 |
if (obj_heart_battle_fighting_parent.y < (obj_dialogue_box_battle_transformation_any.bbox_top + round(obj_dialogue_box_battle_transformation_any.sprite_height / 3))) |
| 9 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_crispy_laser); |
| 10 |
else if (obj_heart_battle_fighting_parent.y > (obj_dialogue_box_battle_transformation_any.bbox_bottom - round(obj_dialogue_box_battle_transformation_any.sprite_height / 3))) |
| 11 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_crispy_laser); |
| 12 |
else |
| 13 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_crispy_laser); |
| 14 |
global.timer_attacks_counter += 1; |
| 15 |
} |
| 16 |
} |