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gml_GlobalScript_scr_enemy_attack_crispy_laser

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function scr_enemy_attack_crispy_laser
scr_enemy_attack_crispy_laser

function scr_enemy_attack_crispy_laser() //gml_Script_scr_enemy_attack_crispy_laser { var distance_x = 27 var distance_y = 26 global.attack_counter_max = 40 if (global.attack_counter == 0 && global.timer_attacks_counter < 6) { if (obj_heart_battle_fighting_parent.y < (obj_dialogue_box_battle_transformation_any.bbox_top + (round(obj_dialogue_box_battle_transformation_any.sprite_height / 3)))) instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x), (obj_dialogue_box_battle_transformation_any.bbox_top + distance_y), obj_battle_enemy_attack_crispy_laser) else if (obj_heart_battle_fighting_parent.y > (obj_dialogue_box_battle_transformation_any.bbox_bottom - (round(obj_dialogue_box_battle_transformation_any.sprite_height / 3)))) instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x), (obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y), obj_battle_enemy_attack_crispy_laser) else instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_battle_enemy_attack_crispy_laser) global.timer_attacks_counter += 1 } }
() //gml_Script_scr_enemy_attack_crispy_laser
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{
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    var distance_x = 27
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    var distance_y = 26
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    global.attack_counter_max = 40
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    if (global.attack_counter == 0 && global.timer_attacks_counter < 6)
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    {
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        if (obj_heart_battle_fighting_parent.y < (obj_dialogue_box_battle_transformation_any.bbox_top + (round(obj_dialogue_box_battle_transformation_any.sprite_height / 3))))
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x), (obj_dialogue_box_battle_transformation_any.bbox_top + distance_y), obj_battle_enemy_attack_crispy_laser)
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        else if (obj_heart_battle_fighting_parent.y > (obj_dialogue_box_battle_transformation_any.bbox_bottom - (round(obj_dialogue_box_battle_transformation_any.sprite_height / 3))))
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x), (obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y), obj_battle_enemy_attack_crispy_laser)
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        else
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_x), round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2), obj_battle_enemy_attack_crispy_laser)
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        global.timer_attacks_counter += 1
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    }
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}