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1
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function scr_enemy_attack_crispy_laserscr_enemy_attack_crispy_laser
function scr_enemy_attack_crispy_laser()
{
var distance_x = 27;
var distance_y = 26;
global.attack_counter_max = 40;
if (global.attack_counter == 0 && global.timer_attacks_counter < 6)
{
if (obj_heart_battle_fighting_parent.y < (obj_dialogue_box_battle_transformation_any.bbox_top + round(obj_dialogue_box_battle_transformation_any.sprite_height / 3)))
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_crispy_laser);
else if (obj_heart_battle_fighting_parent.y > (obj_dialogue_box_battle_transformation_any.bbox_bottom - round(obj_dialogue_box_battle_transformation_any.sprite_height / 3)))
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_crispy_laser);
else
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_crispy_laser);
global.timer_attacks_counter += 1;
}
} ()
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2
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{
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3
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var distance_x = 27;
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4
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var distance_y = 26;
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5
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global.attack_counter_max = 40;
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6
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if (global.attack_counter == 0 && global.timer_attacks_counter < 6)
|
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7
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{
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8
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if (obj_heart_battle_fighting_parent.y < (obj_dialogue_box_battle_transformation_any.bbox_top + round(obj_dialogue_box_battle_transformation_any.sprite_height / 3)))
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9
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_crispy_laser);
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10
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else if (obj_heart_battle_fighting_parent.y > (obj_dialogue_box_battle_transformation_any.bbox_bottom - round(obj_dialogue_box_battle_transformation_any.sprite_height / 3)))
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11
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_crispy_laser);
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12
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else
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13
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_crispy_laser);
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14
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global.timer_attacks_counter += 1;
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15
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}
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16
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}
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