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gml_GlobalScript_scr_enemy_attack_crispy_laser

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function scr_enemy_attack_crispy_laser
scr_enemy_attack_crispy_laser

function scr_enemy_attack_crispy_laser() { var distance_x = 27; var distance_y = 26; global.attack_counter_max = 40; if (global.attack_counter == 0 && global.timer_attacks_counter < 6) { if (obj_heart_battle_fighting_parent.y < (obj_dialogue_box_battle_transformation_any.bbox_top + round(obj_dialogue_box_battle_transformation_any.sprite_height / 3))) instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_crispy_laser); else if (obj_heart_battle_fighting_parent.y > (obj_dialogue_box_battle_transformation_any.bbox_bottom - round(obj_dialogue_box_battle_transformation_any.sprite_height / 3))) instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_crispy_laser); else instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_crispy_laser); global.timer_attacks_counter += 1; } }
()
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{
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    var distance_x = 27;
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    var distance_y = 26;
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    global.attack_counter_max = 40;
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    if (global.attack_counter == 0 && global.timer_attacks_counter < 6)
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    {
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        if (obj_heart_battle_fighting_parent.y < (obj_dialogue_box_battle_transformation_any.bbox_top + round(obj_dialogue_box_battle_transformation_any.sprite_height / 3)))
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            instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_crispy_laser);
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        else if (obj_heart_battle_fighting_parent.y > (obj_dialogue_box_battle_transformation_any.bbox_bottom - round(obj_dialogue_box_battle_transformation_any.sprite_height / 3)))
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            instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_crispy_laser);
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        else
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            instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_crispy_laser);
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        global.timer_attacks_counter += 1;
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    }
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}