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function scr_enemy_attack_crispy_laserscr_enemy_attack_crispy_laserfunction scr_enemy_attack_crispy_laser()
{
var distance_x = 27;
var distance_y = 26;
global.attack_counter_max = 40;
if (global.attack_counter == 0 && global.timer_attacks_counter < 6)
{
if (obj_heart_battle_fighting_parent.y < (obj_dialogue_box_battle_transformation_any.bbox_top + round(obj_dialogue_box_battle_transformation_any.sprite_height / 3)))
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_crispy_laser);
else if (obj_heart_battle_fighting_parent.y > (obj_dialogue_box_battle_transformation_any.bbox_bottom - round(obj_dialogue_box_battle_transformation_any.sprite_height / 3)))
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_crispy_laser);
else
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_crispy_laser);
global.timer_attacks_counter += 1;
}
} () |
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{ |
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var distance_x = 27; |
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var distance_y = 26; |
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global.attack_counter_max = 40; |
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if (global.attack_counter == 0 && global.timer_attacks_counter < 6) |
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{ |
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if (obj_heart_battle_fighting_parent.y < (obj_dialogue_box_battle_transformation_any.bbox_top + round(obj_dialogue_box_battle_transformation_any.sprite_height / 3))) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + distance_y, obj_battle_enemy_attack_crispy_laser); |
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else if (obj_heart_battle_fighting_parent.y > (obj_dialogue_box_battle_transformation_any.bbox_bottom - round(obj_dialogue_box_battle_transformation_any.sprite_height / 3))) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - distance_y, obj_battle_enemy_attack_crispy_laser); |
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else |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_battle_enemy_attack_crispy_laser); |
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global.timer_attacks_counter += 1; |
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} |
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} |