1 | function scr_enemy_attack_decibat_stalagmite |
2 | { |
3 | var random_number = irandom_range((obj_dialogue_box_battle_transformation_any.bbox_left + 5), (obj_dialogue_box_battle_transformation_any.bbox_right - 5)) |
4 | global.attack_counter_max = 15 |
5 | if (global.attack_counter == 0) |
6 | instance_create(random_number, (obj_dialogue_box_battle_transformation_any.bbox_top + 5), obj_battle_enemy_attack_decibat_stalagmite) |
7 | } |