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gml_GlobalScript_scr_enemy_attack_decibat_stalagmite

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function scr_enemy_attack_decibat_stalagmite
scr_enemy_attack_decibat_stalagmite

function scr_enemy_attack_decibat_stalagmite() { var random_number = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 5, obj_dialogue_box_battle_transformation_any.bbox_right - 5); global.attack_counter_max = 15; if (global.attack_counter == 0) instance_create(random_number, obj_dialogue_box_battle_transformation_any.bbox_top + 5, obj_battle_enemy_attack_decibat_stalagmite); }
()
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{
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    var random_number = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 5, obj_dialogue_box_battle_transformation_any.bbox_right - 5);
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    global.attack_counter_max = 15;
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    if (global.attack_counter == 0)
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        instance_create(random_number, obj_dialogue_box_battle_transformation_any.bbox_top + 5, obj_battle_enemy_attack_decibat_stalagmite);
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}