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1
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function scr_enemy_attack_decibat_wave_bluescr_enemy_attack_decibat_wave_blue
function scr_enemy_attack_decibat_wave_blue()
{
if (global.attack_counter == 0)
global.timer_attacks_switch = false;
if (global.timer_attacks_switch == false)
global.attack_counter_max = 3;
if (global.attack_counter == 0 && global.timer_attacks_counter < 3)
{
instance_create(obj_decibat_body.x, obj_decibat_body.y - 10, obj_battle_enemy_attack_decibat_wave_blue);
global.timer_attacks_counter += 1;
if (global.timer_attacks_counter == 3)
{
global.timer_attacks_switch = true;
global.attack_counter_max = 30;
global.timer_attacks_counter = 0;
}
}
} ()
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2
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{
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3
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if (global.attack_counter == 0)
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4
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global.timer_attacks_switch = false;
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5
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if (global.timer_attacks_switch == false)
|
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6
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global.attack_counter_max = 3;
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7
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if (global.attack_counter == 0 && global.timer_attacks_counter < 3)
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8
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{
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9
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instance_create(obj_decibat_body.x, obj_decibat_body.y - 10, obj_battle_enemy_attack_decibat_wave_blue);
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10
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global.timer_attacks_counter += 1;
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11
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if (global.timer_attacks_counter == 3)
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12
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{
|
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13
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global.timer_attacks_switch = true;
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14
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global.attack_counter_max = 30;
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15
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global.timer_attacks_counter = 0;
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16
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}
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17
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}
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18
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}
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