| 1 |
function scr_enemy_attack_decibat_wave_bluescr_enemy_attack_decibat_wave_bluefunction scr_enemy_attack_decibat_wave_blue()
{
if (global.attack_counter == 0)
global.timer_attacks_switch = false;
if (global.timer_attacks_switch == false)
global.attack_counter_max = 3;
if (global.attack_counter == 0 && global.timer_attacks_counter < 3)
{
instance_create(obj_decibat_body.x, obj_decibat_body.y - 10, obj_battle_enemy_attack_decibat_wave_blue);
global.timer_attacks_counter += 1;
if (global.timer_attacks_counter == 3)
{
global.timer_attacks_switch = true;
global.attack_counter_max = 30;
global.timer_attacks_counter = 0;
}
}
} () |
| 2 |
{ |
| 3 |
if (global.attack_counter == 0) |
| 4 |
global.timer_attacks_switch = false; |
| 5 |
if (global.timer_attacks_switch == false) |
| 6 |
global.attack_counter_max = 3; |
| 7 |
if (global.attack_counter == 0 && global.timer_attacks_counter < 3) |
| 8 |
{ |
| 9 |
instance_create(obj_decibat_body.x, obj_decibat_body.y - 10, obj_battle_enemy_attack_decibat_wave_blue); |
| 10 |
global.timer_attacks_counter += 1; |
| 11 |
if (global.timer_attacks_counter == 3) |
| 12 |
{ |
| 13 |
global.timer_attacks_switch = true; |
| 14 |
global.attack_counter_max = 30; |
| 15 |
global.timer_attacks_counter = 0; |
| 16 |
} |
| 17 |
} |
| 18 |
} |