Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_enemy_attack_decibat_wave_blue

(view raw script w/o annotations or w/e)
1
function scr_enemy_attack_decibat_wave_blue
scr_enemy_attack_decibat_wave_blue

function scr_enemy_attack_decibat_wave_blue() //gml_Script_scr_enemy_attack_decibat_wave_blue { if (global.attack_counter == 0) global.timer_attacks_switch = false if (global.timer_attacks_switch == false) global.attack_counter_max = 3 if (global.attack_counter == 0 && global.timer_attacks_counter < 3) { instance_create(obj_decibat_body.x, (obj_decibat_body.y - 10), obj_battle_enemy_attack_decibat_wave_blue) global.timer_attacks_counter += 1 if (global.timer_attacks_counter == 3) { global.timer_attacks_switch = true global.attack_counter_max = 30 global.timer_attacks_counter = 0 } } }
() //gml_Script_scr_enemy_attack_decibat_wave_blue
2
{
3
    if (global.attack_counter == 0)
4
        global.timer_attacks_switch = false
5
    if (global.timer_attacks_switch == false)
6
        global.attack_counter_max = 3
7
    if (global.attack_counter == 0 && global.timer_attacks_counter < 3)
8
    {
9
        instance_create(obj_decibat_body.x, (obj_decibat_body.y - 10), obj_battle_enemy_attack_decibat_wave_blue)
10
        global.timer_attacks_counter += 1
11
        if (global.timer_attacks_counter == 3)
12
        {
13
            global.timer_attacks_switch = true
14
            global.attack_counter_max = 30
15
            global.timer_attacks_counter = 0
16
        }
17
    }
18
}