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function scr_enemy_attack_decibat_wave_bluescr_enemy_attack_decibat_wave_bluefunction scr_enemy_attack_decibat_wave_blue() //gml_Script_scr_enemy_attack_decibat_wave_blue
{
if (global.attack_counter == 0)
global.timer_attacks_switch = false
if (global.timer_attacks_switch == false)
global.attack_counter_max = 3
if (global.attack_counter == 0 && global.timer_attacks_counter < 3)
{
instance_create(obj_decibat_body.x, (obj_decibat_body.y - 10), obj_battle_enemy_attack_decibat_wave_blue)
global.timer_attacks_counter += 1
if (global.timer_attacks_counter == 3)
{
global.timer_attacks_switch = true
global.attack_counter_max = 30
global.timer_attacks_counter = 0
}
}
} () //gml_Script_scr_enemy_attack_decibat_wave_blue |
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{ |
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if (global.attack_counter == 0) |
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global.timer_attacks_switch = false |
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if (global.timer_attacks_switch == false) |
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global.attack_counter_max = 3 |
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if (global.attack_counter == 0 && global.timer_attacks_counter < 3) |
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{ |
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instance_create(obj_decibat_body.x, (obj_decibat_body.y - 10), obj_battle_enemy_attack_decibat_wave_blue) |
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global.timer_attacks_counter += 1 |
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if (global.timer_attacks_counter == 3) |
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{ |
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global.timer_attacks_switch = true |
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global.attack_counter_max = 30 |
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global.timer_attacks_counter = 0 |
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} |
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} |
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} |