| 1 | function scr_enemy_attack_decibat_wave_bluescr_enemy_attack_decibat_wave_blue()function scr_enemy_attack_decibat_wave_blue ()
{
    if (global.attack_counter == 0)
        global.timer_attacks_switch = false;
    if (global.timer_attacks_switch == false)
        global.attack_counter_max = 3;
    if (global.attack_counter == 0 && global.timer_attacks_counter < 3)
    {
        instance_create(obj_decibat_body.x, obj_decibat_body.y - 10, obj_battle_enemy_attack_decibat_wave_blue);
        global.timer_attacks_counter += 1;
        if (global.timer_attacks_counter == 3)
        {
            global.timer_attacks_switch = true;
            global.attack_counter_max = 30;
            global.timer_attacks_counter = 0;
        }
    }
} | 
    
    
        | 2 | { | 
    
    
        | 3 |     if (global.attack_counter == 0) | 
    
    
        | 4 |         global.timer_attacks_switch = false; | 
    
    
        | 5 |     if (global.timer_attacks_switch == false) | 
    
    
        | 6 |         global.attack_counter_max = 3; | 
    
    
        | 7 |     if (global.attack_counter == 0 && global.timer_attacks_counter < 3) | 
    
    
        | 8 |     { | 
    
    
        | 9 |         instance_create(obj_decibat_body.x, obj_decibat_body.y - 10, obj_battle_enemy_attack_decibat_wave_blue); | 
    
    
        | 10 |         global.timer_attacks_counter += 1; | 
    
    
        | 11 |         if (global.timer_attacks_counter == 3) | 
    
    
        | 12 |         { | 
    
    
        | 13 |             global.timer_attacks_switch = true; | 
    
    
        | 14 |             global.attack_counter_max = 30; | 
    
    
        | 15 |             global.timer_attacks_counter = 0; | 
    
    
        | 16 |         } | 
    
    
        | 17 |     } | 
    
    
        | 18 | } |