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function scr_enemy_attack_decibat_wave_bluescr_enemy_attack_decibat_wave_bluefunction scr_enemy_attack_decibat_wave_blue()
{
if (global.attack_counter == 0)
global.timer_attacks_switch = false;
if (global.timer_attacks_switch == false)
global.attack_counter_max = 3;
if (global.attack_counter == 0 && global.timer_attacks_counter < 3)
{
instance_create(obj_decibat_body.x, obj_decibat_body.y - 10, obj_battle_enemy_attack_decibat_wave_blue);
global.timer_attacks_counter += 1;
if (global.timer_attacks_counter == 3)
{
global.timer_attacks_switch = true;
global.attack_counter_max = 30;
global.timer_attacks_counter = 0;
}
}
} () |
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{ |
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if (global.attack_counter == 0) |
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global.timer_attacks_switch = false; |
5 |
if (global.timer_attacks_switch == false) |
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global.attack_counter_max = 3; |
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if (global.attack_counter == 0 && global.timer_attacks_counter < 3) |
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{ |
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instance_create(obj_decibat_body.x, obj_decibat_body.y - 10, obj_battle_enemy_attack_decibat_wave_blue); |
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global.timer_attacks_counter += 1; |
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if (global.timer_attacks_counter == 3) |
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{ |
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global.timer_attacks_switch = true; |
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global.attack_counter_max = 30; |
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global.timer_attacks_counter = 0; |
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} |
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} |
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} |