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gml_GlobalScript_scr_enemy_attack_decibat_wave_multi

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function scr_enemy_attack_decibat_wave_multi
scr_enemy_attack_decibat_wave_multi

function scr_enemy_attack_decibat_wave_multi() //gml_Script_scr_enemy_attack_decibat_wave_multi { global.attack_counter_max = 25 if (global.attack_counter == 0) { if (global.timer_attacks_counter == 0 || global.timer_attacks_counter == 2) instance_create(obj_decibat_body.x, (obj_decibat_body.y - 10), obj_battle_enemy_attack_decibat_wave_blue) else if (global.timer_attacks_counter == 1) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - 40), obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange) else if (global.timer_attacks_counter == 3) instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + 40), obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange) if (global.timer_attacks_counter >= 3) global.timer_attacks_counter = 0 else global.timer_attacks_counter += 1 } }
() //gml_Script_scr_enemy_attack_decibat_wave_multi
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{
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    global.attack_counter_max = 25
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    if (global.attack_counter == 0)
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    {
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        if (global.timer_attacks_counter == 0 || global.timer_attacks_counter == 2)
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            instance_create(obj_decibat_body.x, (obj_decibat_body.y - 10), obj_battle_enemy_attack_decibat_wave_blue)
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        else if (global.timer_attacks_counter == 1)
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - 40), obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange)
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        else if (global.timer_attacks_counter == 3)
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + 40), obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange)
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        if (global.timer_attacks_counter >= 3)
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            global.timer_attacks_counter = 0
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        else
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            global.timer_attacks_counter += 1
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    }
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}