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1
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function scr_enemy_attack_decibat_wave_multiscr_enemy_attack_decibat_wave_multi
function scr_enemy_attack_decibat_wave_multi()
{
global.attack_counter_max = 25;
if (global.attack_counter == 0)
{
if (global.timer_attacks_counter == 0 || global.timer_attacks_counter == 2)
instance_create(obj_decibat_body.x, obj_decibat_body.y - 10, obj_battle_enemy_attack_decibat_wave_blue);
else if (global.timer_attacks_counter == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 40, obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange);
else if (global.timer_attacks_counter == 3)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 40, obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange);
if (global.timer_attacks_counter >= 3)
global.timer_attacks_counter = 0;
else
global.timer_attacks_counter += 1;
}
} ()
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2
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{
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3
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global.attack_counter_max = 25;
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4
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if (global.attack_counter == 0)
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5
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{
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6
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if (global.timer_attacks_counter == 0 || global.timer_attacks_counter == 2)
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7
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instance_create(obj_decibat_body.x, obj_decibat_body.y - 10, obj_battle_enemy_attack_decibat_wave_blue);
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8
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else if (global.timer_attacks_counter == 1)
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9
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 40, obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange);
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10
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else if (global.timer_attacks_counter == 3)
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11
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 40, obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange);
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12
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if (global.timer_attacks_counter >= 3)
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13
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global.timer_attacks_counter = 0;
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14
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else
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15
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global.timer_attacks_counter += 1;
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16
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}
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|
17
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}
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