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gml_GlobalScript_scr_enemy_attack_decibat_wave_orange

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function scr_enemy_attack_decibat_wave_orange
scr_enemy_attack_decibat_wave_orange

function scr_enemy_attack_decibat_wave_orange() //gml_Script_scr_enemy_attack_decibat_wave_orange { if (global.attack_counter == 0) global.timer_attacks_switch = false if (global.timer_attacks_switch == false) global.attack_counter_max = 3 if (global.attack_counter == 0 && global.timer_attacks_counter < 3) { if (global.timer_attacks_counter_2 == 0) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - 40), obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange) else instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + 40), obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange) global.timer_attacks_counter += 1 if (global.timer_attacks_counter == 3) { global.timer_attacks_switch = true global.attack_counter_max = 30 global.timer_attacks_counter = 0 if (global.timer_attacks_counter_2 >= 1) global.timer_attacks_counter_2 = 0 else global.timer_attacks_counter_2 += 1 } } }
() //gml_Script_scr_enemy_attack_decibat_wave_orange
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{
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    if (global.attack_counter == 0)
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        global.timer_attacks_switch = false
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    if (global.timer_attacks_switch == false)
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        global.attack_counter_max = 3
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    if (global.attack_counter == 0 && global.timer_attacks_counter < 3)
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    {
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        if (global.timer_attacks_counter_2 == 0)
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - 40), obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange)
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        else
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            instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + 40), obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange)
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        global.timer_attacks_counter += 1
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        if (global.timer_attacks_counter == 3)
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        {
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            global.timer_attacks_switch = true
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            global.attack_counter_max = 30
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            global.timer_attacks_counter = 0
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            if (global.timer_attacks_counter_2 >= 1)
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                global.timer_attacks_counter_2 = 0
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            else
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                global.timer_attacks_counter_2 += 1
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        }
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    }
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}