Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_enemy_attack_decibat_wave_orange

(view raw script w/o annotations or w/e)
1
function scr_enemy_attack_decibat_wave_orange
scr_enemy_attack_decibat_wave_orange

function scr_enemy_attack_decibat_wave_orange() { if (global.attack_counter == 0) global.timer_attacks_switch = false; if (global.timer_attacks_switch == false) global.attack_counter_max = 3; if (global.attack_counter == 0 && global.timer_attacks_counter < 3) { if (global.timer_attacks_counter_2 == 0) instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 40, obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange); else instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 40, obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange); global.timer_attacks_counter += 1; if (global.timer_attacks_counter == 3) { global.timer_attacks_switch = true; global.attack_counter_max = 30; global.timer_attacks_counter = 0; if (global.timer_attacks_counter_2 >= 1) global.timer_attacks_counter_2 = 0; else global.timer_attacks_counter_2 += 1; } } }
()
2
{
3
    if (global.attack_counter == 0)
4
        global.timer_attacks_switch = false;
5
    if (global.timer_attacks_switch == false)
6
        global.attack_counter_max = 3;
7
    if (global.attack_counter == 0 && global.timer_attacks_counter < 3)
8
    {
9
        if (global.timer_attacks_counter_2 == 0)
10
            instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 40, obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange);
11
        else
12
            instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 40, obj_dialogue_box_battle_transformation_any.y, obj_battle_enemy_attack_decibat_wave_orange);
13
        global.timer_attacks_counter += 1;
14
        if (global.timer_attacks_counter == 3)
15
        {
16
            global.timer_attacks_switch = true;
17
            global.attack_counter_max = 30;
18
            global.timer_attacks_counter = 0;
19
            if (global.timer_attacks_counter_2 >= 1)
20
                global.timer_attacks_counter_2 = 0;
21
            else
22
                global.timer_attacks_counter_2 += 1;
23
        }
24
    }
25
}