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function scr_enemy_attack_flier_fliesscr_enemy_attack_flier_fliesfunction scr_enemy_attack_flier_flies() //gml_Script_scr_enemy_attack_flier_flies
{
global.attack_counter_max = 60
if (global.attack_counter == 0)
{
random_generator = irandom_range(1, 4)
if (random_generator == 1)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + 13), (obj_dialogue_box_battle_transformation_any.bbox_top + 11), obj_battle_enemy_attack_flier_fly_top_left)
else if (random_generator == 2)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_right - 13), (obj_dialogue_box_battle_transformation_any.bbox_top + 11), obj_battle_enemy_attack_flier_fly_top_right)
else if (random_generator == 3)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + 13), (obj_dialogue_box_battle_transformation_any.bbox_bottom - 11), obj_battle_enemy_attack_flier_fly_bottom_left)
else if (random_generator == 4)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_right - 13), (obj_dialogue_box_battle_transformation_any.bbox_bottom - 11), obj_battle_enemy_attack_flier_fly_bottom_right)
}
} () //gml_Script_scr_enemy_attack_flier_flies |
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{ |
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global.attack_counter_max = 60 |
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if (global.attack_counter == 0) |
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{ |
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random_generator = irandom_range(1, 4) |
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if (random_generator == 1) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + 13), (obj_dialogue_box_battle_transformation_any.bbox_top + 11), obj_battle_enemy_attack_flier_fly_top_left) |
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else if (random_generator == 2) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_right - 13), (obj_dialogue_box_battle_transformation_any.bbox_top + 11), obj_battle_enemy_attack_flier_fly_top_right) |
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else if (random_generator == 3) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + 13), (obj_dialogue_box_battle_transformation_any.bbox_bottom - 11), obj_battle_enemy_attack_flier_fly_bottom_left) |
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else if (random_generator == 4) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_right - 13), (obj_dialogue_box_battle_transformation_any.bbox_bottom - 11), obj_battle_enemy_attack_flier_fly_bottom_right) |
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} |
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} |