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1
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function scr_enemy_attack_flier_fliesscr_enemy_attack_flier_flies
function scr_enemy_attack_flier_flies()
{
global.attack_counter_max = 60;
if (global.attack_counter == 0)
{
random_generator = irandom_range(1, 4);
if (random_generator == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_battle_enemy_attack_flier_fly_top_left);
else if (random_generator == 2)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 13, obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_battle_enemy_attack_flier_fly_top_right);
else if (random_generator == 3)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11, obj_battle_enemy_attack_flier_fly_bottom_left);
else if (random_generator == 4)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 13, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11, obj_battle_enemy_attack_flier_fly_bottom_right);
}
} ()
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2
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{
|
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3
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global.attack_counter_max = 60;
|
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4
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if (global.attack_counter == 0)
|
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5
|
{
|
|
6
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random_generator = irandom_range(1, 4);
|
|
7
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if (random_generator == 1)
|
|
8
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_battle_enemy_attack_flier_fly_top_left);
|
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9
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else if (random_generator == 2)
|
|
10
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 13, obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_battle_enemy_attack_flier_fly_top_right);
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11
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else if (random_generator == 3)
|
|
12
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11, obj_battle_enemy_attack_flier_fly_bottom_left);
|
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13
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else if (random_generator == 4)
|
|
14
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 13, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11, obj_battle_enemy_attack_flier_fly_bottom_right);
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|
15
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}
|
|
16
|
}
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