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gml_GlobalScript_scr_enemy_attack_flier_flies

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function scr_enemy_attack_flier_flies
scr_enemy_attack_flier_flies

function scr_enemy_attack_flier_flies() { global.attack_counter_max = 60; if (global.attack_counter == 0) { random_generator = irandom_range(1, 4); if (random_generator == 1) instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_battle_enemy_attack_flier_fly_top_left); else if (random_generator == 2) instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 13, obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_battle_enemy_attack_flier_fly_top_right); else if (random_generator == 3) instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11, obj_battle_enemy_attack_flier_fly_bottom_left); else if (random_generator == 4) instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 13, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11, obj_battle_enemy_attack_flier_fly_bottom_right); } }
()
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{
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    global.attack_counter_max = 60;
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    if (global.attack_counter == 0)
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    {
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        random_generator = irandom_range(1, 4);
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        if (random_generator == 1)
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            instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_battle_enemy_attack_flier_fly_top_left);
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        else if (random_generator == 2)
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            instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 13, obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_battle_enemy_attack_flier_fly_top_right);
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        else if (random_generator == 3)
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            instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11, obj_battle_enemy_attack_flier_fly_bottom_left);
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        else if (random_generator == 4)
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            instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 13, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11, obj_battle_enemy_attack_flier_fly_bottom_right);
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    }
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}