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gml_GlobalScript_scr_enemy_attack_flier_flies_drawing

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function scr_enemy_attack_flier_flies_drawing
scr_enemy_attack_flier_flies_drawing

function scr_enemy_attack_flier_flies_drawing() //gml_Script_scr_enemy_attack_flier_flies_drawing { global.attack_counter_max = 60 if (global.attack_counter == 0) { var distance = -13 var distance_2 = 20 var max_variations = 4 var random_number_1 = irandom_range(0, max_variations) var random_number_2 = irandom_range(0, (max_variations - 1)) if (random_number_2 >= random_number_1) random_number_2 += 1 instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance + (obj_dialogue_box_battle_transformation_any.bbox_right + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations * random_number_1), (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_2), obj_battle_enemy_attack_flier_fly_drawing) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance + (obj_dialogue_box_battle_transformation_any.bbox_right + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations * random_number_2), (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_2), obj_battle_enemy_attack_flier_fly_drawing) } }
() //gml_Script_scr_enemy_attack_flier_flies_drawing
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{
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    global.attack_counter_max = 60
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    if (global.attack_counter == 0)
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    {
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        var distance = -13
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        var distance_2 = 20
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        var max_variations = 4
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        var random_number_1 = irandom_range(0, max_variations)
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        var random_number_2 = irandom_range(0, (max_variations - 1))
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        if (random_number_2 >= random_number_1)
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            random_number_2 += 1
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        instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance + (obj_dialogue_box_battle_transformation_any.bbox_right + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations * random_number_1), (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_2), obj_battle_enemy_attack_flier_fly_drawing)
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        instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance + (obj_dialogue_box_battle_transformation_any.bbox_right + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations * random_number_2), (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_2), obj_battle_enemy_attack_flier_fly_drawing)
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    }
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}