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function scr_enemy_attack_flier_flies_drawingscr_enemy_attack_flier_flies_drawingfunction scr_enemy_attack_flier_flies_drawing()
{
global.attack_counter_max = 60;
if (global.attack_counter == 0)
{
var distance = -13;
var distance_2 = 20;
var max_variations = 4;
var random_number_1 = irandom_range(0, max_variations);
var random_number_2 = irandom_range(0, max_variations - 1);
if (random_number_2 >= random_number_1)
random_number_2 += 1;
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * random_number_1), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_2, obj_battle_enemy_attack_flier_fly_drawing);
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * random_number_2), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_2, obj_battle_enemy_attack_flier_fly_drawing);
}
} () |
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{ |
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global.attack_counter_max = 60; |
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if (global.attack_counter == 0) |
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{ |
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var distance = -13; |
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var distance_2 = 20; |
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var max_variations = 4; |
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var random_number_1 = irandom_range(0, max_variations); |
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var random_number_2 = irandom_range(0, max_variations - 1); |
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if (random_number_2 >= random_number_1) |
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random_number_2 += 1; |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * random_number_1), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_2, obj_battle_enemy_attack_flier_fly_drawing); |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * random_number_2), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_2, obj_battle_enemy_attack_flier_fly_drawing); |
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} |
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} |