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1
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function scr_enemy_attack_flier_flies_drawingscr_enemy_attack_flier_flies_drawing
function scr_enemy_attack_flier_flies_drawing()
{
global.attack_counter_max = 60;
if (global.attack_counter == 0)
{
var distance = -13;
var distance_2 = 20;
var max_variations = 4;
var random_number_1 = irandom_range(0, max_variations);
var random_number_2 = irandom_range(0, max_variations - 1);
if (random_number_2 >= random_number_1)
random_number_2 += 1;
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * random_number_1), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_2, obj_battle_enemy_attack_flier_fly_drawing);
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * random_number_2), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_2, obj_battle_enemy_attack_flier_fly_drawing);
}
} ()
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2
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{
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3
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global.attack_counter_max = 60;
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4
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if (global.attack_counter == 0)
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5
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{
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6
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var distance = -13;
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7
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var distance_2 = 20;
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8
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var max_variations = 4;
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9
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var random_number_1 = irandom_range(0, max_variations);
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10
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var random_number_2 = irandom_range(0, max_variations - 1);
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11
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if (random_number_2 >= random_number_1)
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12
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random_number_2 += 1;
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13
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * random_number_1), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_2, obj_battle_enemy_attack_flier_fly_drawing);
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14
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * random_number_2), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_2, obj_battle_enemy_attack_flier_fly_drawing);
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15
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}
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16
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}
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