| 1 |
function scr_enemy_attack_frostermit_pinchersscr_enemy_attack_frostermit_pinchersfunction scr_enemy_attack_frostermit_pinchers()
{
if (!instance_exists(obj_battle_enemy_attack_frostermit_pincher_left_1))
{
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 25, obj_dialogue_box_battle_transformation_any.bbox_top - 40, obj_battle_enemy_attack_frostermit_pincher_left_1);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_2);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_3_outer);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_3_inner);
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 25, obj_dialogue_box_battle_transformation_any.bbox_top - 40, obj_battle_enemy_attack_frostermit_pincher_right_1);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_2);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_3_outer);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_3_inner);
}
global.attack_counter_max = 40;
if (global.attack_counter == 1)
{
if (obj_heart_battle_fighting_parent.x < round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.sprite_width / 2)))
{
instance_create(obj_battle_enemy_attack_frostermit_pincher_left_1.x, obj_battle_enemy_attack_frostermit_pincher_left_1.y - 20, obj_battle_enemy_attack_frostermit_pincher_warning);
with (obj_battle_enemy_attack_frostermit_pincher_warning)
claw_position = "left";
}
else
{
instance_create(obj_battle_enemy_attack_frostermit_pincher_right_1.x, obj_battle_enemy_attack_frostermit_pincher_right_1.y - 20, obj_battle_enemy_attack_frostermit_pincher_warning);
with (obj_battle_enemy_attack_frostermit_pincher_warning)
claw_position = "right";
}
}
} () |
| 2 |
{ |
| 3 |
if (!instance_exists(obj_battle_enemy_attack_frostermit_pincher_left_1)) |
| 4 |
{ |
| 5 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 25, obj_dialogue_box_battle_transformation_any.bbox_top - 40, obj_battle_enemy_attack_frostermit_pincher_left_1); |
| 6 |
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_2); |
| 7 |
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_3_outer); |
| 8 |
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_3_inner); |
| 9 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 25, obj_dialogue_box_battle_transformation_any.bbox_top - 40, obj_battle_enemy_attack_frostermit_pincher_right_1); |
| 10 |
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_2); |
| 11 |
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_3_outer); |
| 12 |
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_3_inner); |
| 13 |
} |
| 14 |
global.attack_counter_max = 40; |
| 15 |
if (global.attack_counter == 1) |
| 16 |
{ |
| 17 |
if (obj_heart_battle_fighting_parent.x < round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.sprite_width / 2))) |
| 18 |
{ |
| 19 |
instance_create(obj_battle_enemy_attack_frostermit_pincher_left_1.x, obj_battle_enemy_attack_frostermit_pincher_left_1.y - 20, obj_battle_enemy_attack_frostermit_pincher_warning); |
| 20 |
with (obj_battle_enemy_attack_frostermit_pincher_warning) |
| 21 |
claw_position = "left"; |
| 22 |
} |
| 23 |
else |
| 24 |
{ |
| 25 |
instance_create(obj_battle_enemy_attack_frostermit_pincher_right_1.x, obj_battle_enemy_attack_frostermit_pincher_right_1.y - 20, obj_battle_enemy_attack_frostermit_pincher_warning); |
| 26 |
with (obj_battle_enemy_attack_frostermit_pincher_warning) |
| 27 |
claw_position = "right"; |
| 28 |
} |
| 29 |
} |
| 30 |
} |