1 |
function scr_enemy_attack_frostermit_pinchersscr_enemy_attack_frostermit_pinchersfunction scr_enemy_attack_frostermit_pinchers()
{
if (!instance_exists(obj_battle_enemy_attack_frostermit_pincher_left_1))
{
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 25, obj_dialogue_box_battle_transformation_any.bbox_top - 40, obj_battle_enemy_attack_frostermit_pincher_left_1);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_2);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_3_outer);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_3_inner);
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 25, obj_dialogue_box_battle_transformation_any.bbox_top - 40, obj_battle_enemy_attack_frostermit_pincher_right_1);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_2);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_3_outer);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_3_inner);
}
global.attack_counter_max = 40;
if (global.attack_counter == 1)
{
if (obj_heart_battle_fighting_parent.x < round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.sprite_width / 2)))
{
instance_create(obj_battle_enemy_attack_frostermit_pincher_left_1.x, obj_battle_enemy_attack_frostermit_pincher_left_1.y - 20, obj_battle_enemy_attack_frostermit_pincher_warning);
with (obj_battle_enemy_attack_frostermit_pincher_warning)
claw_position = "left";
}
else
{
instance_create(obj_battle_enemy_attack_frostermit_pincher_right_1.x, obj_battle_enemy_attack_frostermit_pincher_right_1.y - 20, obj_battle_enemy_attack_frostermit_pincher_warning);
with (obj_battle_enemy_attack_frostermit_pincher_warning)
claw_position = "right";
}
}
} () |
2 |
{ |
3 |
if (!instance_exists(obj_battle_enemy_attack_frostermit_pincher_left_1)) |
4 |
{ |
5 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 25, obj_dialogue_box_battle_transformation_any.bbox_top - 40, obj_battle_enemy_attack_frostermit_pincher_left_1); |
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instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_2); |
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instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_3_outer); |
8 |
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_3_inner); |
9 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 25, obj_dialogue_box_battle_transformation_any.bbox_top - 40, obj_battle_enemy_attack_frostermit_pincher_right_1); |
10 |
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_2); |
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instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_3_outer); |
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instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_3_inner); |
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} |
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global.attack_counter_max = 40; |
15 |
if (global.attack_counter == 1) |
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{ |
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if (obj_heart_battle_fighting_parent.x < round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.sprite_width / 2))) |
18 |
{ |
19 |
instance_create(obj_battle_enemy_attack_frostermit_pincher_left_1.x, obj_battle_enemy_attack_frostermit_pincher_left_1.y - 20, obj_battle_enemy_attack_frostermit_pincher_warning); |
20 |
with (obj_battle_enemy_attack_frostermit_pincher_warning) |
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claw_position = "left"; |
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} |
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else |
24 |
{ |
25 |
instance_create(obj_battle_enemy_attack_frostermit_pincher_right_1.x, obj_battle_enemy_attack_frostermit_pincher_right_1.y - 20, obj_battle_enemy_attack_frostermit_pincher_warning); |
26 |
with (obj_battle_enemy_attack_frostermit_pincher_warning) |
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claw_position = "right"; |
28 |
} |
29 |
} |
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} |