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1
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function scr_enemy_attack_frostermit_pinchersscr_enemy_attack_frostermit_pinchers
function scr_enemy_attack_frostermit_pinchers()
{
if (!instance_exists(obj_battle_enemy_attack_frostermit_pincher_left_1))
{
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 25, obj_dialogue_box_battle_transformation_any.bbox_top - 40, obj_battle_enemy_attack_frostermit_pincher_left_1);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_2);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_3_outer);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_3_inner);
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 25, obj_dialogue_box_battle_transformation_any.bbox_top - 40, obj_battle_enemy_attack_frostermit_pincher_right_1);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_2);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_3_outer);
instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_3_inner);
}
global.attack_counter_max = 40;
if (global.attack_counter == 1)
{
if (obj_heart_battle_fighting_parent.x < round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.sprite_width / 2)))
{
instance_create(obj_battle_enemy_attack_frostermit_pincher_left_1.x, obj_battle_enemy_attack_frostermit_pincher_left_1.y - 20, obj_battle_enemy_attack_frostermit_pincher_warning);
with (obj_battle_enemy_attack_frostermit_pincher_warning)
claw_position = "left";
}
else
{
instance_create(obj_battle_enemy_attack_frostermit_pincher_right_1.x, obj_battle_enemy_attack_frostermit_pincher_right_1.y - 20, obj_battle_enemy_attack_frostermit_pincher_warning);
with (obj_battle_enemy_attack_frostermit_pincher_warning)
claw_position = "right";
}
}
} ()
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2
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{
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3
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if (!instance_exists(obj_battle_enemy_attack_frostermit_pincher_left_1))
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4
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{
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5
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 25, obj_dialogue_box_battle_transformation_any.bbox_top - 40, obj_battle_enemy_attack_frostermit_pincher_left_1);
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6
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instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_2);
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7
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instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_3_outer);
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8
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instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_left_3_inner);
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9
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 25, obj_dialogue_box_battle_transformation_any.bbox_top - 40, obj_battle_enemy_attack_frostermit_pincher_right_1);
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10
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instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_2);
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11
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instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_3_outer);
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12
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instance_create(0, 0, obj_battle_enemy_attack_frostermit_pincher_right_3_inner);
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13
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}
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14
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global.attack_counter_max = 40;
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15
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if (global.attack_counter == 1)
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16
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{
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17
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if (obj_heart_battle_fighting_parent.x < round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.sprite_width / 2)))
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18
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{
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19
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instance_create(obj_battle_enemy_attack_frostermit_pincher_left_1.x, obj_battle_enemy_attack_frostermit_pincher_left_1.y - 20, obj_battle_enemy_attack_frostermit_pincher_warning);
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20
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with (obj_battle_enemy_attack_frostermit_pincher_warning)
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21
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claw_position = "left";
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22
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}
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23
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else
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24
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{
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25
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instance_create(obj_battle_enemy_attack_frostermit_pincher_right_1.x, obj_battle_enemy_attack_frostermit_pincher_right_1.y - 20, obj_battle_enemy_attack_frostermit_pincher_warning);
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26
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with (obj_battle_enemy_attack_frostermit_pincher_warning)
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27
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claw_position = "right";
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28
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}
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29
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}
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30
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}
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