| 1 |
function scr_enemy_attack_insomnitot_sheepscr_enemy_attack_insomnitot_sheepfunction scr_enemy_attack_insomnitot_sheep()
{
var distance_factor = 24;
var random_direction = irandom_range(0, 1);
var random_spawn = irandom_range(0, 4);
if (random_direction == 0)
{
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 70, obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_fence);
for (i = 0; i <= 5; i += 1)
{
if (i != random_spawn && (i - 1) != random_spawn)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 10 + (distance_factor * i), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_sheep);
}
with (obj_battle_enemy_attack_insomnitot_fence)
attack_direction = 1;
with (obj_battle_enemy_attack_insomnitot_sheep)
attack_direction = -1;
}
else if (random_direction == 1)
{
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 70, obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_fence);
for (i = 0; i <= 5; i += 1)
{
if (i != random_spawn && (i - 1) != random_spawn)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 10 - (distance_factor * i), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_sheep);
}
with (obj_battle_enemy_attack_insomnitot_fence)
attack_direction = -1;
with (obj_battle_enemy_attack_insomnitot_sheep)
attack_direction = 1;
}
} () |
| 2 |
{ |
| 3 |
var distance_factor = 24; |
| 4 |
var random_direction = irandom_range(0, 1); |
| 5 |
var random_spawn = irandom_range(0, 4); |
| 6 |
if (random_direction == 0) |
| 7 |
{ |
| 8 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 70, obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_fence); |
| 9 |
for (i = 0; i <= 5; i += 1) |
| 10 |
{ |
| 11 |
if (i != random_spawn && (i - 1) != random_spawn) |
| 12 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 10 + (distance_factor * i), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_sheep); |
| 13 |
} |
| 14 |
with (obj_battle_enemy_attack_insomnitot_fence) |
| 15 |
attack_direction = 1; |
| 16 |
with (obj_battle_enemy_attack_insomnitot_sheep) |
| 17 |
attack_direction = -1; |
| 18 |
} |
| 19 |
else if (random_direction == 1) |
| 20 |
{ |
| 21 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 70, obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_fence); |
| 22 |
for (i = 0; i <= 5; i += 1) |
| 23 |
{ |
| 24 |
if (i != random_spawn && (i - 1) != random_spawn) |
| 25 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 10 - (distance_factor * i), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_sheep); |
| 26 |
} |
| 27 |
with (obj_battle_enemy_attack_insomnitot_fence) |
| 28 |
attack_direction = -1; |
| 29 |
with (obj_battle_enemy_attack_insomnitot_sheep) |
| 30 |
attack_direction = 1; |
| 31 |
} |
| 32 |
} |