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function scr_enemy_attack_insomnitot_sheepscr_enemy_attack_insomnitot_sheepfunction scr_enemy_attack_insomnitot_sheep()
{
var distance_factor = 24;
var random_direction = irandom_range(0, 1);
var random_spawn = irandom_range(0, 4);
if (random_direction == 0)
{
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 70, obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_fence);
for (i = 0; i <= 5; i += 1)
{
if (i != random_spawn && (i - 1) != random_spawn)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 10 + (distance_factor * i), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_sheep);
}
with (obj_battle_enemy_attack_insomnitot_fence)
attack_direction = 1;
with (obj_battle_enemy_attack_insomnitot_sheep)
attack_direction = -1;
}
else if (random_direction == 1)
{
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 70, obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_fence);
for (i = 0; i <= 5; i += 1)
{
if (i != random_spawn && (i - 1) != random_spawn)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 10 - (distance_factor * i), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_sheep);
}
with (obj_battle_enemy_attack_insomnitot_fence)
attack_direction = -1;
with (obj_battle_enemy_attack_insomnitot_sheep)
attack_direction = 1;
}
} () |
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{ |
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var distance_factor = 24; |
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var random_direction = irandom_range(0, 1); |
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var random_spawn = irandom_range(0, 4); |
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if (random_direction == 0) |
7 |
{ |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 70, obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_fence); |
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for (i = 0; i <= 5; i += 1) |
10 |
{ |
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if (i != random_spawn && (i - 1) != random_spawn) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 10 + (distance_factor * i), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_sheep); |
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} |
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with (obj_battle_enemy_attack_insomnitot_fence) |
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attack_direction = 1; |
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with (obj_battle_enemy_attack_insomnitot_sheep) |
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attack_direction = -1; |
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} |
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else if (random_direction == 1) |
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{ |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 70, obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_fence); |
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for (i = 0; i <= 5; i += 1) |
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{ |
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if (i != random_spawn && (i - 1) != random_spawn) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 10 - (distance_factor * i), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_sheep); |
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} |
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with (obj_battle_enemy_attack_insomnitot_fence) |
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attack_direction = -1; |
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with (obj_battle_enemy_attack_insomnitot_sheep) |
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attack_direction = 1; |
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} |
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} |