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1
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function scr_enemy_attack_insomnitot_sheepscr_enemy_attack_insomnitot_sheep
function scr_enemy_attack_insomnitot_sheep()
{
var distance_factor = 24;
var random_direction = irandom_range(0, 1);
var random_spawn = irandom_range(0, 4);
if (random_direction == 0)
{
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 70, obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_fence);
for (i = 0; i <= 5; i += 1)
{
if (i != random_spawn && (i - 1) != random_spawn)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 10 + (distance_factor * i), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_sheep);
}
with (obj_battle_enemy_attack_insomnitot_fence)
attack_direction = 1;
with (obj_battle_enemy_attack_insomnitot_sheep)
attack_direction = -1;
}
else if (random_direction == 1)
{
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 70, obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_fence);
for (i = 0; i <= 5; i += 1)
{
if (i != random_spawn && (i - 1) != random_spawn)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 10 - (distance_factor * i), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_sheep);
}
with (obj_battle_enemy_attack_insomnitot_fence)
attack_direction = -1;
with (obj_battle_enemy_attack_insomnitot_sheep)
attack_direction = 1;
}
} ()
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2
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{
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3
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var distance_factor = 24;
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4
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var random_direction = irandom_range(0, 1);
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5
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var random_spawn = irandom_range(0, 4);
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6
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if (random_direction == 0)
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7
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{
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8
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 70, obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_fence);
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9
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for (i = 0; i <= 5; i += 1)
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10
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{
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11
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if (i != random_spawn && (i - 1) != random_spawn)
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12
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 10 + (distance_factor * i), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_sheep);
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13
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}
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14
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with (obj_battle_enemy_attack_insomnitot_fence)
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15
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attack_direction = 1;
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16
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with (obj_battle_enemy_attack_insomnitot_sheep)
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17
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attack_direction = -1;
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18
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}
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19
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else if (random_direction == 1)
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20
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{
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21
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + 70, obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_fence);
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22
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for (i = 0; i <= 5; i += 1)
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23
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{
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24
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if (i != random_spawn && (i - 1) != random_spawn)
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25
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - 10 - (distance_factor * i), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_insomnitot_sheep);
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26
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}
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27
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with (obj_battle_enemy_attack_insomnitot_fence)
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28
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attack_direction = -1;
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29
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with (obj_battle_enemy_attack_insomnitot_sheep)
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30
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attack_direction = 1;
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31
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}
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32
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}
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