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function scr_enemy_attack_insomnitot_sheep_zzzscr_enemy_attack_insomnitot_sheep_zzzfunction scr_enemy_attack_insomnitot_sheep_zzz() //gml_Script_scr_enemy_attack_insomnitot_sheep_zzz
{
global.attack_counter_max = 30
if (global.attack_counter == 0)
{
var distance_factor = 4
instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + distance_factor), obj_battle_enemy_attack_insomnitot_zzz_big)
instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + distance_factor * 2 + obj_battle_enemy_attack_insomnitot_zzz_big.sprite_height), obj_battle_enemy_attack_insomnitot_zzz_medium)
instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + distance_factor * 3 + obj_battle_enemy_attack_insomnitot_zzz_medium.sprite_height * 2), obj_battle_enemy_attack_insomnitot_zzz_small)
}
} () //gml_Script_scr_enemy_attack_insomnitot_sheep_zzz |
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{ |
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global.attack_counter_max = 30 |
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if (global.attack_counter == 0) |
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{ |
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var distance_factor = 4 |
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instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + distance_factor), obj_battle_enemy_attack_insomnitot_zzz_big) |
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instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + distance_factor * 2 + obj_battle_enemy_attack_insomnitot_zzz_big.sprite_height), obj_battle_enemy_attack_insomnitot_zzz_medium) |
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instance_create(obj_heart_battle_fighting_parent.x, (obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + distance_factor * 3 + obj_battle_enemy_attack_insomnitot_zzz_medium.sprite_height * 2), obj_battle_enemy_attack_insomnitot_zzz_small) |
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} |
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} |