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gml_GlobalScript_scr_enemy_attack_insomnitot_sheep_zzz

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function scr_enemy_attack_insomnitot_sheep_zzz
scr_enemy_attack_insomnitot_sheep_zzz

function scr_enemy_attack_insomnitot_sheep_zzz() { global.attack_counter_max = 30; if (global.attack_counter == 0) { var distance_factor = 4; instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + distance_factor, obj_battle_enemy_attack_insomnitot_zzz_big); instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + (distance_factor * 2) + obj_battle_enemy_attack_insomnitot_zzz_big.sprite_height, obj_battle_enemy_attack_insomnitot_zzz_medium); instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + (distance_factor * 3) + (obj_battle_enemy_attack_insomnitot_zzz_medium.sprite_height * 2), obj_battle_enemy_attack_insomnitot_zzz_small); } }
()
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{
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    global.attack_counter_max = 30;
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    if (global.attack_counter == 0)
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    {
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        var distance_factor = 4;
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        instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + distance_factor, obj_battle_enemy_attack_insomnitot_zzz_big);
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        instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + (distance_factor * 2) + obj_battle_enemy_attack_insomnitot_zzz_big.sprite_height, obj_battle_enemy_attack_insomnitot_zzz_medium);
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        instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + (distance_factor * 3) + (obj_battle_enemy_attack_insomnitot_zzz_medium.sprite_height * 2), obj_battle_enemy_attack_insomnitot_zzz_small);
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    }
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}