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function scr_enemy_attack_insomnitot_starsscr_enemy_attack_insomnitot_starsfunction scr_enemy_attack_insomnitot_stars() //gml_Script_scr_enemy_attack_insomnitot_stars
{
global.attack_counter_max = 20
if (global.attack_counter == 0)
{
var distance = 20
var max_variations = 4
var sector = irandom_range(0, 1)
var sector_2 = irandom_range(0, 1)
if (sector == 0)
{
if (sector_2 == 0)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance + (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations * (irandom_range(0, max_variations))), obj_battle_enemy_attack_insomnitot_star)
else if (sector_2 == 1)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance + (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations * (irandom_range(0, max_variations))), obj_battle_enemy_attack_insomnitot_star)
}
else if (sector == 1)
{
if (sector_2 == 0)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance + (obj_dialogue_box_battle_transformation_any.bbox_right + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations * (irandom_range(0, max_variations))), (obj_dialogue_box_battle_transformation_any.bbox_top - distance), obj_battle_enemy_attack_insomnitot_star)
else if (sector_2 == 1)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance + (obj_dialogue_box_battle_transformation_any.bbox_right + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations * (irandom_range(0, max_variations))), (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance), obj_battle_enemy_attack_insomnitot_star)
}
}
} () //gml_Script_scr_enemy_attack_insomnitot_stars |
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{ |
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global.attack_counter_max = 20 |
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if (global.attack_counter == 0) |
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{ |
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var distance = 20 |
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var max_variations = 4 |
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var sector = irandom_range(0, 1) |
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var sector_2 = irandom_range(0, 1) |
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if (sector == 0) |
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{ |
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if (sector_2 == 0) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance + (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations * (irandom_range(0, max_variations))), obj_battle_enemy_attack_insomnitot_star) |
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else if (sector_2 == 1) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance + (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations * (irandom_range(0, max_variations))), obj_battle_enemy_attack_insomnitot_star) |
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} |
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else if (sector == 1) |
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{ |
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if (sector_2 == 0) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance + (obj_dialogue_box_battle_transformation_any.bbox_right + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations * (irandom_range(0, max_variations))), (obj_dialogue_box_battle_transformation_any.bbox_top - distance), obj_battle_enemy_attack_insomnitot_star) |
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else if (sector_2 == 1) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance + (obj_dialogue_box_battle_transformation_any.bbox_right + distance * 2 - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations * (irandom_range(0, max_variations))), (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance), obj_battle_enemy_attack_insomnitot_star) |
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} |
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} |
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} |