| 1 |
function scr_enemy_attack_insomnitot_starsscr_enemy_attack_insomnitot_starsfunction scr_enemy_attack_insomnitot_stars()
{
global.attack_counter_max = 20;
if (global.attack_counter == 0)
{
var distance = 20;
var max_variations = 4;
var sector = irandom_range(0, 1);
var sector_2 = irandom_range(0, 1);
if (sector == 0)
{
if (sector_2 == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, (obj_dialogue_box_battle_transformation_any.bbox_top - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_bottom + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations) * irandom_range(0, max_variations)), obj_battle_enemy_attack_insomnitot_star);
else if (sector_2 == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, (obj_dialogue_box_battle_transformation_any.bbox_top - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_bottom + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations) * irandom_range(0, max_variations)), obj_battle_enemy_attack_insomnitot_star);
}
else if (sector == 1)
{
if (sector_2 == 0)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * irandom_range(0, max_variations)), obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_insomnitot_star);
else if (sector_2 == 1)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * irandom_range(0, max_variations)), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance, obj_battle_enemy_attack_insomnitot_star);
}
}
} () |
| 2 |
{ |
| 3 |
global.attack_counter_max = 20; |
| 4 |
if (global.attack_counter == 0) |
| 5 |
{ |
| 6 |
var distance = 20; |
| 7 |
var max_variations = 4; |
| 8 |
var sector = irandom_range(0, 1); |
| 9 |
var sector_2 = irandom_range(0, 1); |
| 10 |
if (sector == 0) |
| 11 |
{ |
| 12 |
if (sector_2 == 0) |
| 13 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, (obj_dialogue_box_battle_transformation_any.bbox_top - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_bottom + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations) * irandom_range(0, max_variations)), obj_battle_enemy_attack_insomnitot_star); |
| 14 |
else if (sector_2 == 1) |
| 15 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, (obj_dialogue_box_battle_transformation_any.bbox_top - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_bottom + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_top) / max_variations) * irandom_range(0, max_variations)), obj_battle_enemy_attack_insomnitot_star); |
| 16 |
} |
| 17 |
else if (sector == 1) |
| 18 |
{ |
| 19 |
if (sector_2 == 0) |
| 20 |
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * irandom_range(0, max_variations)), obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_insomnitot_star); |
| 21 |
else if (sector_2 == 1) |
| 22 |
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance) + ((((obj_dialogue_box_battle_transformation_any.bbox_right + (distance * 2)) - obj_dialogue_box_battle_transformation_any.bbox_left) / max_variations) * irandom_range(0, max_variations)), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance, obj_battle_enemy_attack_insomnitot_star); |
| 23 |
} |
| 24 |
} |
| 25 |
} |