| 1 |
function scr_enemy_attack_know_cone_blueberriesscr_enemy_attack_know_cone_blueberriesfunction scr_enemy_attack_know_cone_blueberries()
{
global.attack_counter_max = 20;
if (global.attack_counter == 0)
{
var distance_factor = 15;
var random_generator_1 = irandom_range(0, 1);
var random_generator_2 = irandom_range(0, 4);
if (random_generator_1 == 0)
{
if (random_generator_2 > 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry_white);
else
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry);
}
else if (random_generator_1 == 1)
{
if (random_generator_2 > 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry_white);
else
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry);
}
}
} () |
| 2 |
{ |
| 3 |
global.attack_counter_max = 20; |
| 4 |
if (global.attack_counter == 0) |
| 5 |
{ |
| 6 |
var distance_factor = 15; |
| 7 |
var random_generator_1 = irandom_range(0, 1); |
| 8 |
var random_generator_2 = irandom_range(0, 4); |
| 9 |
if (random_generator_1 == 0) |
| 10 |
{ |
| 11 |
if (random_generator_2 > 0) |
| 12 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry_white); |
| 13 |
else |
| 14 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry); |
| 15 |
} |
| 16 |
else if (random_generator_1 == 1) |
| 17 |
{ |
| 18 |
if (random_generator_2 > 0) |
| 19 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry_white); |
| 20 |
else |
| 21 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry); |
| 22 |
} |
| 23 |
} |
| 24 |
} |