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function scr_enemy_attack_know_cone_blueberriesscr_enemy_attack_know_cone_blueberriesfunction scr_enemy_attack_know_cone_blueberries()
{
global.attack_counter_max = 20;
if (global.attack_counter == 0)
{
var distance_factor = 15;
var random_generator_1 = irandom_range(0, 1);
var random_generator_2 = irandom_range(0, 4);
if (random_generator_1 == 0)
{
if (random_generator_2 > 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry_white);
else
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry);
}
else if (random_generator_1 == 1)
{
if (random_generator_2 > 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry_white);
else
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry);
}
}
} () |
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{ |
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global.attack_counter_max = 20; |
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if (global.attack_counter == 0) |
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{ |
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var distance_factor = 15; |
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var random_generator_1 = irandom_range(0, 1); |
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var random_generator_2 = irandom_range(0, 4); |
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if (random_generator_1 == 0) |
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{ |
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if (random_generator_2 > 0) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry_white); |
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else |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry); |
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} |
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else if (random_generator_1 == 1) |
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{ |
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if (random_generator_2 > 0) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry_white); |
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else |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor, obj_heart_battle_fighting_parent.y, obj_battle_enemy_attack_know_cone_blueberry); |
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} |
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} |
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} |