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function scr_enemy_attack_know_cone_cherriesscr_enemy_attack_know_cone_cherriesfunction scr_enemy_attack_know_cone_cherries() //gml_Script_scr_enemy_attack_know_cone_cherries
{
var distance_factor = 15
var random_generator = irandom_range(0, 1)
if (random_generator == 0)
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), (obj_dialogue_box_battle_transformation_any.bbox_top - distance_factor - 34), obj_battle_enemy_attack_know_cone_cherry)
else if (random_generator == 1)
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_factor), obj_battle_enemy_attack_know_cone_cherry)
} () //gml_Script_scr_enemy_attack_know_cone_cherries |
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{ |
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var distance_factor = 15 |
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var random_generator = irandom_range(0, 1) |
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if (random_generator == 0) |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), (obj_dialogue_box_battle_transformation_any.bbox_top - distance_factor - 34), obj_battle_enemy_attack_know_cone_cherry) |
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else if (random_generator == 1) |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2), (obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_factor), obj_battle_enemy_attack_know_cone_cherry) |
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} |