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1
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function scr_enemy_attack_know_cone_cherriesscr_enemy_attack_know_cone_cherries
function scr_enemy_attack_know_cone_cherries()
{
var distance_factor = 15;
var random_generator = irandom_range(0, 1);
if (random_generator == 0)
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), obj_dialogue_box_battle_transformation_any.bbox_top - distance_factor - 34, obj_battle_enemy_attack_know_cone_cherry);
else if (random_generator == 1)
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_factor, obj_battle_enemy_attack_know_cone_cherry);
} ()
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2
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{
|
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3
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var distance_factor = 15;
|
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4
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var random_generator = irandom_range(0, 1);
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5
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if (random_generator == 0)
|
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6
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), obj_dialogue_box_battle_transformation_any.bbox_top - distance_factor - 34, obj_battle_enemy_attack_know_cone_cherry);
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7
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else if (random_generator == 1)
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8
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_factor, obj_battle_enemy_attack_know_cone_cherry);
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9
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}
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