| 1 |
function scr_enemy_attack_know_cone_figscr_enemy_attack_know_cone_figfunction scr_enemy_attack_know_cone_fig()
{
var distance_factor_x = 15;
var distance_factor_y = 20;
var random_generator = irandom_range(0, 1);
var random_generator_y = irandom_range(1, 3);
if (random_generator == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - (distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig);
else if (random_generator == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - (distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig);
} () |
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{ |
| 3 |
var distance_factor_x = 15; |
| 4 |
var distance_factor_y = 20; |
| 5 |
var random_generator = irandom_range(0, 1); |
| 6 |
var random_generator_y = irandom_range(1, 3); |
| 7 |
if (random_generator == 0) |
| 8 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - (distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig); |
| 9 |
else if (random_generator == 1) |
| 10 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - (distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig); |
| 11 |
} |