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gml_GlobalScript_scr_enemy_attack_know_cone_fig

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function scr_enemy_attack_know_cone_fig
scr_enemy_attack_know_cone_fig

function scr_enemy_attack_know_cone_fig() //gml_Script_scr_enemy_attack_know_cone_fig { var distance_factor_x = 15 var distance_factor_y = 20 var random_generator = irandom_range(0, 1) var random_generator_y = irandom_range(1, 3) if (random_generator == 0) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor_x), ((round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig) else if (random_generator == 1) instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor_x), ((round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig) }
() //gml_Script_scr_enemy_attack_know_cone_fig
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{
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    var distance_factor_x = 15
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    var distance_factor_y = 20
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    var random_generator = irandom_range(0, 1)
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    var random_generator_y = irandom_range(1, 3)
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    if (random_generator == 0)
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        instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor_x), ((round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig)
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    else if (random_generator == 1)
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        instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor_x), ((round(obj_dialogue_box_battle_transformation_any.bbox_top + (obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig)
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}