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function scr_enemy_attack_know_cone_figscr_enemy_attack_know_cone_figfunction scr_enemy_attack_know_cone_fig()
{
var distance_factor_x = 15;
var distance_factor_y = 20;
var random_generator = irandom_range(0, 1);
var random_generator_y = irandom_range(1, 3);
if (random_generator == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - (distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig);
else if (random_generator == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - (distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig);
} () |
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{ |
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var distance_factor_x = 15; |
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var distance_factor_y = 20; |
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var random_generator = irandom_range(0, 1); |
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var random_generator_y = irandom_range(1, 3); |
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if (random_generator == 0) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - (distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig); |
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else if (random_generator == 1) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - (distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig); |
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} |