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1
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function scr_enemy_attack_know_cone_figscr_enemy_attack_know_cone_fig
function scr_enemy_attack_know_cone_fig()
{
var distance_factor_x = 15;
var distance_factor_y = 20;
var random_generator = irandom_range(0, 1);
var random_generator_y = irandom_range(1, 3);
if (random_generator == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - (distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig);
else if (random_generator == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - (distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig);
} ()
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2
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{
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3
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var distance_factor_x = 15;
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4
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var distance_factor_y = 20;
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5
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var random_generator = irandom_range(0, 1);
|
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6
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var random_generator_y = irandom_range(1, 3);
|
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7
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if (random_generator == 0)
|
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8
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_factor_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - (distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig);
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9
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else if (random_generator == 1)
|
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10
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_factor_x, round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)) - (distance_factor_y * random_generator_y), obj_battle_enemy_attack_know_cone_fig);
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11
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}
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