| 1 |
function scr_enemy_attack_micro_barragescr_enemy_attack_micro_barragefunction scr_enemy_attack_micro_barrage()
{
global.attack_counter_max = 15;
if (global.attack_counter == 0 && global.timer_attacks_counter < 10)
{
if (global.timer_attacks_counter < 5)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 6, obj_dialogue_box_battle_transformation_any.bbox_bottom - 6, obj_battle_enemy_attack_micro_barrage);
else
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 7, obj_dialogue_box_battle_transformation_any.bbox_bottom - 6, obj_battle_enemy_attack_micro_barrage);
global.timer_attacks_counter += 1;
}
} () |
| 2 |
{ |
| 3 |
global.attack_counter_max = 15; |
| 4 |
if (global.attack_counter == 0 && global.timer_attacks_counter < 10) |
| 5 |
{ |
| 6 |
if (global.timer_attacks_counter < 5) |
| 7 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 6, obj_dialogue_box_battle_transformation_any.bbox_bottom - 6, obj_battle_enemy_attack_micro_barrage); |
| 8 |
else |
| 9 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 7, obj_dialogue_box_battle_transformation_any.bbox_bottom - 6, obj_battle_enemy_attack_micro_barrage); |
| 10 |
global.timer_attacks_counter += 1; |
| 11 |
} |
| 12 |
} |