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1
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function scr_enemy_attack_micro_barragescr_enemy_attack_micro_barrage
function scr_enemy_attack_micro_barrage()
{
global.attack_counter_max = 15;
if (global.attack_counter == 0 && global.timer_attacks_counter < 10)
{
if (global.timer_attacks_counter < 5)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 6, obj_dialogue_box_battle_transformation_any.bbox_bottom - 6, obj_battle_enemy_attack_micro_barrage);
else
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 7, obj_dialogue_box_battle_transformation_any.bbox_bottom - 6, obj_battle_enemy_attack_micro_barrage);
global.timer_attacks_counter += 1;
}
} ()
|
|
2
|
{
|
|
3
|
global.attack_counter_max = 15;
|
|
4
|
if (global.attack_counter == 0 && global.timer_attacks_counter < 10)
|
|
5
|
{
|
|
6
|
if (global.timer_attacks_counter < 5)
|
|
7
|
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 6, obj_dialogue_box_battle_transformation_any.bbox_bottom - 6, obj_battle_enemy_attack_micro_barrage);
|
|
8
|
else
|
|
9
|
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 7, obj_dialogue_box_battle_transformation_any.bbox_bottom - 6, obj_battle_enemy_attack_micro_barrage);
|
|
10
|
global.timer_attacks_counter += 1;
|
|
11
|
}
|
|
12
|
}
|