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function scr_enemy_attack_rorrim_sparklescr_enemy_attack_rorrim_sparklefunction scr_enemy_attack_rorrim_sparkle() //gml_Script_scr_enemy_attack_rorrim_sparkle
{
var distance = 20
global.attack_counter_max = 30
if (global.attack_counter == 0 && global.timer_attacks_counter < 5)
{
if (global.timer_attacks_counter == 0)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance), obj_battle_enemy_attack_rorrim_sparkle)
else if (global.timer_attacks_counter == 1)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance), obj_battle_enemy_attack_rorrim_sparkle)
else if (global.timer_attacks_counter == 2)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance), obj_battle_enemy_attack_rorrim_sparkle)
else if (global.timer_attacks_counter == 3)
instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance), obj_battle_enemy_attack_rorrim_sparkle)
global.timer_attacks_counter += 1
}
} () //gml_Script_scr_enemy_attack_rorrim_sparkle |
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{ |
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var distance = 20 |
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global.attack_counter_max = 30 |
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if (global.attack_counter == 0 && global.timer_attacks_counter < 5) |
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{ |
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if (global.timer_attacks_counter == 0) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance), obj_battle_enemy_attack_rorrim_sparkle) |
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else if (global.timer_attacks_counter == 1) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance), obj_battle_enemy_attack_rorrim_sparkle) |
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else if (global.timer_attacks_counter == 2) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_left - distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance), obj_battle_enemy_attack_rorrim_sparkle) |
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else if (global.timer_attacks_counter == 3) |
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instance_create((obj_dialogue_box_battle_transformation_any.bbox_right + distance), (obj_dialogue_box_battle_transformation_any.bbox_top - distance), obj_battle_enemy_attack_rorrim_sparkle) |
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global.timer_attacks_counter += 1 |
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} |
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} |