1 |
function scr_enemy_attack_rorrim_sparklescr_enemy_attack_rorrim_sparklefunction scr_enemy_attack_rorrim_sparkle()
{
var distance = 20;
global.attack_counter_max = 30;
if (global.attack_counter == 0 && global.timer_attacks_counter < 5)
{
if (global.timer_attacks_counter == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle);
else if (global.timer_attacks_counter == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle);
else if (global.timer_attacks_counter == 2)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle);
else if (global.timer_attacks_counter == 3)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle);
global.timer_attacks_counter += 1;
}
} () |
2 |
{ |
3 |
var distance = 20; |
4 |
global.attack_counter_max = 30; |
5 |
if (global.attack_counter == 0 && global.timer_attacks_counter < 5) |
6 |
{ |
7 |
if (global.timer_attacks_counter == 0) |
8 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle); |
9 |
else if (global.timer_attacks_counter == 1) |
10 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle); |
11 |
else if (global.timer_attacks_counter == 2) |
12 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle); |
13 |
else if (global.timer_attacks_counter == 3) |
14 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle); |
15 |
global.timer_attacks_counter += 1; |
16 |
} |
17 |
} |