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1
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function scr_enemy_attack_rorrim_sparklescr_enemy_attack_rorrim_sparkle
function scr_enemy_attack_rorrim_sparkle()
{
var distance = 20;
global.attack_counter_max = 30;
if (global.attack_counter == 0 && global.timer_attacks_counter < 5)
{
if (global.timer_attacks_counter == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle);
else if (global.timer_attacks_counter == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle);
else if (global.timer_attacks_counter == 2)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle);
else if (global.timer_attacks_counter == 3)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle);
global.timer_attacks_counter += 1;
}
} ()
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2
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{
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3
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var distance = 20;
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4
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global.attack_counter_max = 30;
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5
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if (global.attack_counter == 0 && global.timer_attacks_counter < 5)
|
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6
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{
|
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7
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if (global.timer_attacks_counter == 0)
|
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8
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle);
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9
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else if (global.timer_attacks_counter == 1)
|
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10
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle);
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11
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else if (global.timer_attacks_counter == 2)
|
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12
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle);
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13
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else if (global.timer_attacks_counter == 3)
|
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14
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance, obj_dialogue_box_battle_transformation_any.bbox_top - distance, obj_battle_enemy_attack_rorrim_sparkle);
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15
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global.timer_attacks_counter += 1;
|
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16
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}
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|
17
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}
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