| 1 |
function scr_enemy_mode_shift_end_martlet_genocidescr_enemy_mode_shift_end_martlet_genocidefunction scr_enemy_mode_shift_end_martlet_genocide()
{
var reset_counters = false;
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 2:
if (global.hit_count >= 3)
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 3;
reset_counters = true;
}
break;
}
enemy_mode = global.enemy_mode;
var enemy_mode_gen_preprevious = global.enemy_mode_gen_previous;
var enemy_mode_gen_current = global.enemy_mode_gen;
switch (enemy_mode)
{
case 0:
global.enemy_mode_gen = 0;
break;
case 1:
global.enemy_mode_gen = 1;
break;
case 2:
case 3:
global.enemy_mode_gen = 2;
break;
case 4:
global.enemy_mode_gen = 3;
break;
case 5:
case 6:
global.enemy_mode_gen = 4;
break;
}
if (global.enemy_mode_gen != enemy_mode_gen_current)
global.enemy_mode_gen_previous = enemy_mode_gen_current;
if (reset_counters == true)
{
global.turns_passed = 0;
global.action_1_selected_count = 0;
global.action_2_selected_count = 0;
global.spare_selected_count = 0;
global.hit_count = 0;
global.miss_count = 0;
global.no_hit_count = 0;
global.hurt_self_count = 0;
global.hurt_self_turn_count = 0;
global.item_use_count = 0;
global.item_gift_count = 0;
}
} () |
| 2 |
{ |
| 3 |
var reset_counters = false; |
| 4 |
var enemy_mode = global.enemy_mode; |
| 5 |
switch (enemy_mode) |
| 6 |
{ |
| 7 |
case 2: |
| 8 |
if (global.hit_count >= 3) |
| 9 |
{ |
| 10 |
global.enemy_mode_previous = global.enemy_mode; |
| 11 |
global.enemy_mode = 3; |
| 12 |
reset_counters = true; |
| 13 |
} |
| 14 |
break; |
| 15 |
} |
| 16 |
enemy_mode = global.enemy_mode; |
| 17 |
var enemy_mode_gen_preprevious = global.enemy_mode_gen_previous; |
| 18 |
var enemy_mode_gen_current = global.enemy_mode_gen; |
| 19 |
switch (enemy_mode) |
| 20 |
{ |
| 21 |
case 0: |
| 22 |
global.enemy_mode_gen = 0; |
| 23 |
break; |
| 24 |
case 1: |
| 25 |
global.enemy_mode_gen = 1; |
| 26 |
break; |
| 27 |
case 2: |
| 28 |
case 3: |
| 29 |
global.enemy_mode_gen = 2; |
| 30 |
break; |
| 31 |
case 4: |
| 32 |
global.enemy_mode_gen = 3; |
| 33 |
break; |
| 34 |
case 5: |
| 35 |
case 6: |
| 36 |
global.enemy_mode_gen = 4; |
| 37 |
break; |
| 38 |
} |
| 39 |
if (global.enemy_mode_gen != enemy_mode_gen_current) |
| 40 |
global.enemy_mode_gen_previous = enemy_mode_gen_current; |
| 41 |
if (reset_counters == true) |
| 42 |
{ |
| 43 |
global.turns_passed = 0; |
| 44 |
global.action_1_selected_count = 0; |
| 45 |
global.action_2_selected_count = 0; |
| 46 |
global.spare_selected_count = 0; |
| 47 |
global.hit_count = 0; |
| 48 |
global.miss_count = 0; |
| 49 |
global.no_hit_count = 0; |
| 50 |
global.hurt_self_count = 0; |
| 51 |
global.hurt_self_turn_count = 0; |
| 52 |
global.item_use_count = 0; |
| 53 |
global.item_gift_count = 0; |
| 54 |
} |
| 55 |
} |