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1
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function scr_enemy_mode_shift_end_martlet_genocidescr_enemy_mode_shift_end_martlet_genocide
function scr_enemy_mode_shift_end_martlet_genocide()
{
var reset_counters = false;
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 2:
if (global.hit_count >= 3)
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 3;
reset_counters = true;
}
break;
}
enemy_mode = global.enemy_mode;
var enemy_mode_gen_preprevious = global.enemy_mode_gen_previous;
var enemy_mode_gen_current = global.enemy_mode_gen;
switch (enemy_mode)
{
case 0:
global.enemy_mode_gen = 0;
break;
case 1:
global.enemy_mode_gen = 1;
break;
case 2:
case 3:
global.enemy_mode_gen = 2;
break;
case 4:
global.enemy_mode_gen = 3;
break;
case 5:
case 6:
global.enemy_mode_gen = 4;
break;
}
if (global.enemy_mode_gen != enemy_mode_gen_current)
global.enemy_mode_gen_previous = enemy_mode_gen_current;
if (reset_counters == true)
{
global.turns_passed = 0;
global.action_1_selected_count = 0;
global.action_2_selected_count = 0;
global.spare_selected_count = 0;
global.hit_count = 0;
global.miss_count = 0;
global.no_hit_count = 0;
global.hurt_self_count = 0;
global.hurt_self_turn_count = 0;
global.item_use_count = 0;
global.item_gift_count = 0;
}
} ()
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2
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{
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3
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var reset_counters = false;
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4
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var enemy_mode = global.enemy_mode;
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5
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switch (enemy_mode)
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6
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{
|
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7
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case 2:
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8
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if (global.hit_count >= 3)
|
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9
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{
|
|
10
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global.enemy_mode_previous = global.enemy_mode;
|
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11
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global.enemy_mode = 3;
|
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12
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reset_counters = true;
|
|
13
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}
|
|
14
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break;
|
|
15
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}
|
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16
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enemy_mode = global.enemy_mode;
|
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17
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var enemy_mode_gen_preprevious = global.enemy_mode_gen_previous;
|
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18
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var enemy_mode_gen_current = global.enemy_mode_gen;
|
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19
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switch (enemy_mode)
|
|
20
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{
|
|
21
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case 0:
|
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22
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global.enemy_mode_gen = 0;
|
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23
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break;
|
|
24
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case 1:
|
|
25
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global.enemy_mode_gen = 1;
|
|
26
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break;
|
|
27
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case 2:
|
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28
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case 3:
|
|
29
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global.enemy_mode_gen = 2;
|
|
30
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break;
|
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31
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case 4:
|
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32
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global.enemy_mode_gen = 3;
|
|
33
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break;
|
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34
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case 5:
|
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35
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case 6:
|
|
36
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global.enemy_mode_gen = 4;
|
|
37
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break;
|
|
38
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}
|
|
39
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if (global.enemy_mode_gen != enemy_mode_gen_current)
|
|
40
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global.enemy_mode_gen_previous = enemy_mode_gen_current;
|
|
41
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if (reset_counters == true)
|
|
42
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{
|
|
43
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global.turns_passed = 0;
|
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44
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global.action_1_selected_count = 0;
|
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45
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global.action_2_selected_count = 0;
|
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46
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global.spare_selected_count = 0;
|
|
47
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global.hit_count = 0;
|
|
48
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global.miss_count = 0;
|
|
49
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global.no_hit_count = 0;
|
|
50
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global.hurt_self_count = 0;
|
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51
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global.hurt_self_turn_count = 0;
|
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52
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global.item_use_count = 0;
|
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53
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global.item_gift_count = 0;
|
|
54
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}
|
|
55
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}
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