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function scr_enemy_mode_shift_end_martlet_genocidescr_enemy_mode_shift_end_martlet_genocidefunction scr_enemy_mode_shift_end_martlet_genocide()
{
var reset_counters = false;
var enemy_mode = global.enemy_mode;
switch (enemy_mode)
{
case 2:
if (global.hit_count >= 3)
{
global.enemy_mode_previous = global.enemy_mode;
global.enemy_mode = 3;
reset_counters = true;
}
break;
}
enemy_mode = global.enemy_mode;
var enemy_mode_gen_preprevious = global.enemy_mode_gen_previous;
var enemy_mode_gen_current = global.enemy_mode_gen;
switch (enemy_mode)
{
case 0:
global.enemy_mode_gen = 0;
break;
case 1:
global.enemy_mode_gen = 1;
break;
case 2:
case 3:
global.enemy_mode_gen = 2;
break;
case 4:
global.enemy_mode_gen = 3;
break;
case 5:
case 6:
global.enemy_mode_gen = 4;
break;
}
if (global.enemy_mode_gen != enemy_mode_gen_current)
global.enemy_mode_gen_previous = enemy_mode_gen_current;
if (reset_counters == true)
{
global.turns_passed = 0;
global.action_1_selected_count = 0;
global.action_2_selected_count = 0;
global.spare_selected_count = 0;
global.hit_count = 0;
global.miss_count = 0;
global.no_hit_count = 0;
global.hurt_self_count = 0;
global.hurt_self_turn_count = 0;
global.item_use_count = 0;
global.item_gift_count = 0;
}
} () |
2 |
{ |
3 |
var reset_counters = false; |
4 |
var enemy_mode = global.enemy_mode; |
5 |
switch (enemy_mode) |
6 |
{ |
7 |
case 2: |
8 |
if (global.hit_count >= 3) |
9 |
{ |
10 |
global.enemy_mode_previous = global.enemy_mode; |
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global.enemy_mode = 3; |
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reset_counters = true; |
13 |
} |
14 |
break; |
15 |
} |
16 |
enemy_mode = global.enemy_mode; |
17 |
var enemy_mode_gen_preprevious = global.enemy_mode_gen_previous; |
18 |
var enemy_mode_gen_current = global.enemy_mode_gen; |
19 |
switch (enemy_mode) |
20 |
{ |
21 |
case 0: |
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global.enemy_mode_gen = 0; |
23 |
break; |
24 |
case 1: |
25 |
global.enemy_mode_gen = 1; |
26 |
break; |
27 |
case 2: |
28 |
case 3: |
29 |
global.enemy_mode_gen = 2; |
30 |
break; |
31 |
case 4: |
32 |
global.enemy_mode_gen = 3; |
33 |
break; |
34 |
case 5: |
35 |
case 6: |
36 |
global.enemy_mode_gen = 4; |
37 |
break; |
38 |
} |
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if (global.enemy_mode_gen != enemy_mode_gen_current) |
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global.enemy_mode_gen_previous = enemy_mode_gen_current; |
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if (reset_counters == true) |
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{ |
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global.turns_passed = 0; |
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global.action_1_selected_count = 0; |
45 |
global.action_2_selected_count = 0; |
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global.spare_selected_count = 0; |
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global.hit_count = 0; |
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global.miss_count = 0; |
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global.no_hit_count = 0; |
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global.hurt_self_count = 0; |
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global.hurt_self_turn_count = 0; |
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global.item_use_count = 0; |
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global.item_gift_count = 0; |
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} |
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} |