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function scr_enemy_timer_attacks_axis_genoscr_enemy_timer_attacks_axis_genofunction scr_enemy_timer_attacks_axis_geno() //gml_Script_scr_enemy_timer_attacks_axis_geno
{
var enemy_attack = global.enemy_attack
if (!instance_exists(obj_attack_cycler_axis_geno))
instance_create(0, 0, obj_attack_cycler_axis_geno)
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Axis Geno At 1" && (!instance_exists(obj_battle_enemy_attack_axis_geno_1)))
instance_create(0, 0, obj_battle_enemy_attack_axis_geno_1)
else if (enemy_attack == "Axis Geno At 2" && (!instance_exists(obj_battle_enemy_attack_axis_geno_2)))
instance_create(0, 0, obj_battle_enemy_attack_axis_geno_2)
else if (enemy_attack == "Axis Geno At 3" && (!instance_exists(obj_battle_enemy_attack_axis_geno_3)))
instance_create(0, 0, obj_battle_enemy_attack_axis_geno_3)
else if (enemy_attack == "Axis Geno At 4" && (!instance_exists(obj_battle_enemy_attack_axis_geno_4)))
instance_create(0, 0, obj_battle_enemy_attack_axis_geno_4)
else if (enemy_attack == "Axis Geno At 5" && (!instance_exists(obj_battle_enemy_attack_axis_geno_5)))
instance_create(0, 0, obj_battle_enemy_attack_axis_geno_5)
else if (enemy_attack == "Axis Geno At 6" && (!instance_exists(obj_battle_enemy_attack_axis_geno_6)))
instance_create(0, 0, obj_battle_enemy_attack_axis_geno_6)
else if (enemy_attack == "Axis Geno At 7" && (!instance_exists(obj_battle_enemy_attack_axis_geno_7)))
instance_create(0, 0, obj_battle_enemy_attack_axis_geno_7)
else if (enemy_attack == "Axis Geno At 8" && (!instance_exists(obj_battle_enemy_attack_axis_geno_8)))
instance_create(0, 0, obj_battle_enemy_attack_axis_geno_8)
else if (enemy_attack == "Axis Geno At 9" && (!instance_exists(obj_battle_enemy_attack_axis_geno_9)))
instance_create(0, 0, obj_battle_enemy_attack_axis_geno_9)
else if (enemy_attack == "Axis Geno At 10" && (!instance_exists(obj_battle_enemy_attack_axis_geno_10)))
instance_create(0, 0, obj_battle_enemy_attack_axis_geno_10)
else if (enemy_attack == "Guardener No Attack")
{
with (obj_dialogue_box_battle_transformation_any)
event_user(0)
}
}
} () //gml_Script_scr_enemy_timer_attacks_axis_geno |
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{ |
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var enemy_attack = global.enemy_attack |
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if (!instance_exists(obj_attack_cycler_axis_geno)) |
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instance_create(0, 0, obj_attack_cycler_axis_geno) |
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
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{ |
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if (enemy_attack == "Axis Geno At 1" && (!instance_exists(obj_battle_enemy_attack_axis_geno_1))) |
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instance_create(0, 0, obj_battle_enemy_attack_axis_geno_1) |
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else if (enemy_attack == "Axis Geno At 2" && (!instance_exists(obj_battle_enemy_attack_axis_geno_2))) |
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instance_create(0, 0, obj_battle_enemy_attack_axis_geno_2) |
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else if (enemy_attack == "Axis Geno At 3" && (!instance_exists(obj_battle_enemy_attack_axis_geno_3))) |
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instance_create(0, 0, obj_battle_enemy_attack_axis_geno_3) |
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else if (enemy_attack == "Axis Geno At 4" && (!instance_exists(obj_battle_enemy_attack_axis_geno_4))) |
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instance_create(0, 0, obj_battle_enemy_attack_axis_geno_4) |
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else if (enemy_attack == "Axis Geno At 5" && (!instance_exists(obj_battle_enemy_attack_axis_geno_5))) |
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instance_create(0, 0, obj_battle_enemy_attack_axis_geno_5) |
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else if (enemy_attack == "Axis Geno At 6" && (!instance_exists(obj_battle_enemy_attack_axis_geno_6))) |
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instance_create(0, 0, obj_battle_enemy_attack_axis_geno_6) |
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else if (enemy_attack == "Axis Geno At 7" && (!instance_exists(obj_battle_enemy_attack_axis_geno_7))) |
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instance_create(0, 0, obj_battle_enemy_attack_axis_geno_7) |
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else if (enemy_attack == "Axis Geno At 8" && (!instance_exists(obj_battle_enemy_attack_axis_geno_8))) |
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instance_create(0, 0, obj_battle_enemy_attack_axis_geno_8) |
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else if (enemy_attack == "Axis Geno At 9" && (!instance_exists(obj_battle_enemy_attack_axis_geno_9))) |
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instance_create(0, 0, obj_battle_enemy_attack_axis_geno_9) |
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else if (enemy_attack == "Axis Geno At 10" && (!instance_exists(obj_battle_enemy_attack_axis_geno_10))) |
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instance_create(0, 0, obj_battle_enemy_attack_axis_geno_10) |
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else if (enemy_attack == "Guardener No Attack") |
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{ |
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with (obj_dialogue_box_battle_transformation_any) |
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event_user(0) |
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} |
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} |
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} |