| 1 |
function scr_enemy_timer_attacks_bowll_soloscr_enemy_timer_attacks_bowll_solofunction scr_enemy_timer_attacks_bowll_solo()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Bowll Liquid" && !instance_exists(obj_battle_enemy_attack_bowll_liquid_generator))
{
var script_tgt = 3154;
scr_create_attack_boundary(script_tgt.bbox_left + 5, script_tgt.bbox_top + 5, script_tgt.sprite_width - 10, script_tgt.sprite_height - 10, 20, 0);
instance_create(0, 0, obj_battle_enemy_attack_bowll_liquid_generator);
}
else if (enemy_attack == "Bowll Silverware" && !instance_exists(obj_battle_enemy_attack_bowll_silverware_generator))
{
instance_create(0, 0, obj_battle_enemy_attack_bowll_silverware_generator);
}
if (enemy_attack == "Bowll Bull" && !instance_exists(obj_battle_enemy_attack_bowll_bull_generator))
instance_create(0, 0, obj_battle_enemy_attack_bowll_bull_generator);
if (enemy_attack == "Bowll Test Song" && !instance_exists(obj_sme_yellow_rhythm_generator))
{
instance_create(0, 0, obj_sme_yellow_rhythm_generator);
with (obj_sme_yellow_rhythm_generator)
{
damage_name_1 = "bowll a";
damage_name_2 = "bowll b";
damage_name_3 = "bowll c";
end_script = scr_sme_yellow_rhythm_out_gen_end_script_bowll;
alarm_0_script = scr_sme_yellow_rhythm_out_gen_alarm_0_script_bowll;
audio_restore = 512;
if (global.turns_passed > 10 || global.turns_passed < 0)
global.turns_passed = 0;
var turns_passed = global.turns_passed;
switch (turns_passed)
{
case 0:
script_execute(scr_sme_yellow_rhythm_song_data_danza_01);
break;
case 1:
script_execute(scr_sme_yellow_rhythm_song_data_danza_02);
break;
case 2:
script_execute(scr_sme_yellow_rhythm_song_data_danza_03);
break;
case 3:
script_execute(scr_sme_yellow_rhythm_song_data_danza_04);
break;
case 4:
script_execute(scr_sme_yellow_rhythm_song_data_danza_05);
break;
case 5:
script_execute(scr_sme_yellow_rhythm_song_data_danza_06);
break;
case 6:
script_execute(scr_sme_yellow_rhythm_song_data_danza_07);
break;
case 7:
script_execute(scr_sme_yellow_rhythm_song_data_danza_08);
break;
case 8:
script_execute(scr_sme_yellow_rhythm_song_data_danza_09);
break;
case 9:
script_execute(scr_sme_yellow_rhythm_song_data_danza_10);
break;
case 10:
audio_restore = 0;
script_execute(scr_sme_yellow_rhythm_song_data_danza_finale_01);
break;
case 11:
script_execute(scr_sme_yellow_rhythm_song_data_danza_finale_02);
break;
default:
script_execute(scr_sme_yellow_rhythm_song_data_danza_test);
}
}
}
}
} () |
| 2 |
{ |
| 3 |
var enemy_attack = global.enemy_attack; |
| 4 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
| 5 |
{ |
| 6 |
if (enemy_attack == "Bowll Liquid" && !instance_exists(obj_battle_enemy_attack_bowll_liquid_generator)) |
| 7 |
{ |
| 8 |
var script_tgt = 3154; |
| 9 |
scr_create_attack_boundaryscr_create_attack_boundaryfunction scr_create_attack_boundary(arg0, arg1, arg2, arg3, arg4, arg5)
{
instance_create(0, 0, obj_attack_boundary_creator);
obj_attack_boundary_creator.create_x = arg0;
obj_attack_boundary_creator.create_y = arg1;
obj_attack_boundary_creator.width = arg2;
obj_attack_boundary_creator.height = arg3;
obj_attack_boundary_creator.thickness = arg4;
obj_attack_boundary_creator.unique_id = arg5;
with (obj_attack_boundary_creator)
event_user(0);
} (script_tgt.bbox_left + 5, script_tgt.bbox_top + 5, script_tgt.sprite_width - 10, script_tgt.sprite_height - 10, 20, 0); |
| 10 |
instance_create(0, 0, obj_battle_enemy_attack_bowll_liquid_generator); |
| 11 |
} |
| 12 |
else if (enemy_attack == "Bowll Silverware" && !instance_exists(obj_battle_enemy_attack_bowll_silverware_generator)) |
| 13 |
{ |
| 14 |
instance_create(0, 0, obj_battle_enemy_attack_bowll_silverware_generator); |
| 15 |
} |
| 16 |
if (enemy_attack == "Bowll Bull" && !instance_exists(obj_battle_enemy_attack_bowll_bull_generator)) |
| 17 |
instance_create(0, 0, obj_battle_enemy_attack_bowll_bull_generator); |
| 18 |
if (enemy_attack == "Bowll Test Song" && !instance_exists(obj_sme_yellow_rhythm_generator)) |
| 19 |
{ |
| 20 |
instance_create(0, 0, obj_sme_yellow_rhythm_generator); |
| 21 |
with (obj_sme_yellow_rhythm_generator) |
| 22 |
{ |
| 23 |
damage_name_1 = "bowll a"; |
| 24 |
damage_name_2 = "bowll b"; |
| 25 |
damage_name_3 = "bowll c"; |
| 26 |
end_script = scr_sme_yellow_rhythm_out_gen_end_script_bowll; |
| 27 |
alarm_0_script = scr_sme_yellow_rhythm_out_gen_alarm_0_script_bowll; |
| 28 |
audio_restore = 512; |
| 29 |
if (global.turns_passed > 10 || global.turns_passed < 0) |
| 30 |
global.turns_passed = 0; |
| 31 |
var turns_passed = global.turns_passed; |
| 32 |
switch (turns_passed) |
| 33 |
{ |
| 34 |
case 0: |
| 35 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_01); |
| 36 |
break; |
| 37 |
case 1: |
| 38 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_02); |
| 39 |
break; |
| 40 |
case 2: |
| 41 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_03); |
| 42 |
break; |
| 43 |
case 3: |
| 44 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_04); |
| 45 |
break; |
| 46 |
case 4: |
| 47 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_05); |
| 48 |
break; |
| 49 |
case 5: |
| 50 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_06); |
| 51 |
break; |
| 52 |
case 6: |
| 53 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_07); |
| 54 |
break; |
| 55 |
case 7: |
| 56 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_08); |
| 57 |
break; |
| 58 |
case 8: |
| 59 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_09); |
| 60 |
break; |
| 61 |
case 9: |
| 62 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_10); |
| 63 |
break; |
| 64 |
case 10: |
| 65 |
audio_restore = 0; |
| 66 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_finale_01); |
| 67 |
break; |
| 68 |
case 11: |
| 69 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_finale_02); |
| 70 |
break; |
| 71 |
default: |
| 72 |
script_execute(scr_sme_yellow_rhythm_song_data_danza_test); |
| 73 |
} |
| 74 |
} |
| 75 |
} |
| 76 |
} |
| 77 |
} |