1 |
function scr_enemy_timer_attacks_el_bailadorscr_enemy_timer_attacks_el_bailadorfunction scr_enemy_timer_attacks_el_bailador() //gml_Script_scr_enemy_timer_attacks_el_bailador
{
var enemy_attack = global.enemy_attack
var charts = [[3.2, 4, 4.8], [1, 1, 1], [3.2, 4, 4.8], [1, 2, 1], [3.2, 3.6, 4.4, 4.8], [1, 2, 1, 0], [3.2, 3.6, 4, 4.8, 5.6, 6.4, 6.8, 7.2, 8], [1, 2, 0, 2, 1, 2, 2, 2, 1], [1.54, 1.94, 2.32, 2.7, 3.09, 3.87, 4.25, 5.03, 5.41, 5.81, 6.19, 6.96, 7.35, 7.74], [1, 2, 0, 1, 2, 1, 2, 1, 2, 0, 1, 0, 2, 1], [1.5, 1.87, 2.25, 2.62, 3, 3.37, 4.12, 4.5, 4.87, 5.62, 6.37, 6.75, 7.12, 7.5], [1, 2, 0, 2, 1, 2, 2, 0, 2, 0, 2, 2, 0, 1], [1.45, 1.81, 2.36, 2.9, 3.18, 3.45, 4, 4.36, 5.09, 5.36, 5.63, 6.72, 7, 7.27], [0, 2, 1, 2, 1, 2, 0, 1, 1, 0, 1, 2, 1, 0], [1.76, 2.82, 3.17, 3.52, 3.7, 3.88, 4.23, 4.58, 5.11, 5.29, 6, 6.35, 6.52, 7.05, 7.76, 8.11, 8.47], [2, 1, 0, 2, 1, 2, 1, 0, 1, 2, 1, 1, 1, 0, 0, 1, 0], [1.37, 1.88, 2.05, 2.57, 2.74, 3.25, 3.42, 3.77, 4.11, 4.45, 4.8, 5.14, 5.48, 6.34, 6.6, 6.85], [1, 0, 1, 2, 1, 1, 0, 2, 1, 1, 0, 1, 0, 1, 1, 0], [1.45, 1.62, 1.94, 2.43, 2.59, 2.91, 3.24, 3.89, 4.21, 4.54, 5.02, 5.18, 5.51, 5.83, 6.64, 6.89, 7.13, 7.94, 8.18, 8.43, 8.75, 9.08], [0, 1, 1, 1, 0, 0, 1, 0, 1, 2, 2, 1, 0, 1, 1, 0, 1, 1, 2, 1, 0, 1], [1.26, 1.73, 2.21, 2.52, 2.76, 3, 3.15, 3.47, 3.78, 4.42, 5.05, 5.21, 5.68, 6, 6.31, 6.47, 6.78, 6.94, 7.57, 7.73, 8.05, 8.21, 8.84, 9.47, 9.94, 10.1], [1, 0, 2, 2, 1, 0, 1, 1, 0, 0, 1, 0, 1, 2, 1, 2, 1, 2, 1, 1, 0, 1, 0, 0, 0, 0], [2.3, 2.7, 3.2, 3.7, 4.2, 4.7, 5.7, 7.2], [1, 1, 1, 1, 0, 2, 0, 0], [3, 4, 5, 6, 7], [2, 1, 0, 1, 2], [4, 5.5, 8], [0, 1, 2]]
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "El Bailador Song" && (!instance_exists(obj_sme_yellow_rhythm_generator)))
{
if (global.route != 3)
instance_create(obj_el_bailador_neutral.x, obj_el_bailador_neutral.y, obj_battle_enemy_attack_el_bailador_dance)
else if (global.turns_passed >= 5)
obj_el_bailador_neutral.neutral_sprite = 1450
else
instance_create(obj_el_bailador_neutral.x, obj_el_bailador_neutral.y, obj_battle_enemy_attack_el_bailador_dance)
instance_create(0, 0, obj_sme_yellow_rhythm_generator)
with (obj_sme_yellow_rhythm_generator)
{
damage_name_1 = "el bailador"
damage_name_2 = "void"
damage_name_3 = "void"
end_script = gml_Script_scr_sme_yellow_rhythm_out_gen_end_script_el_bailador
alarm_0_script = gml_Script_scr_sme_yellow_rhythm_out_gen_alarm_0_script_el_bailador
audio_restore = 512
if (global.turns_passed > 10)
global.turns_passed = 0
var turns_passed = global.turns_passed
switch turns_passed
{
case 0:
scr_sme_yellow_rhythm_song_data_danza(mus_danza_attack_inst_01_yellow, charts[0], charts[1])
obj_battle_el_bailador_controller.battle_el_bail_event_tutorial = true
break
case 1:
scr_sme_yellow_rhythm_song_data_danza(mus_danza_attack_inst_02_yellow, charts[2], charts[3])
break
case 2:
scr_sme_yellow_rhythm_song_data_danza(mus_danza_attack_inst_03_yellow, charts[4], charts[5])
obj_battle_el_bailador_controller.battle_el_bail_event_tutorial = false
break
case 3:
scr_sme_yellow_rhythm_song_data_danza(mus_danza_attack_inst_04_yellow, charts[6], charts[7], 1.8)
break
case 4:
scr_sme_yellow_rhythm_song_data_danza(mus_danza_attack_inst_05_yellow, charts[8], charts[9], 1.5)
break
case 5:
if (global.route != 3)
scr_sme_yellow_rhythm_song_data_danza(mus_danza_attack_inst_06_yellow, charts[10], charts[11], 1.4)
else
scr_sme_yellow_rhythm_song_data_danza(mus_null, charts[22], charts[23])
break
case 6:
if (global.route != 3)
scr_sme_yellow_rhythm_song_data_danza(mus_danza_attack_inst_07_yellow, charts[12], charts[13], 1.4)
else
scr_sme_yellow_rhythm_song_data_danza(mus_null, charts[24], charts[25], 2.5)
break
case 7:
if (global.route != 3)
scr_sme_yellow_rhythm_song_data_danza(mus_danza_attack_inst_08_yellow, charts[14], charts[15], 1.4)
else
scr_sme_yellow_rhythm_song_data_danza(mus_null, charts[26], charts[27], 3.5)
break
case 8:
scr_sme_yellow_rhythm_song_data_danza(mus_danza_attack_inst_09_yellow, charts[16], charts[17], 1.3)
break
case 9:
scr_sme_yellow_rhythm_song_data_danza(mus_danza_attack_inst_10_yellow, charts[18], charts[19], 1.3)
break
case 10:
audio_restore = 0
scr_sme_yellow_rhythm_song_data_danza(mus_danza_attack_inst_finale_01_yellow, charts[20], charts[21], 1.2)
break
default:
scr_sme_yellow_rhythm_song_data_danza(mus_danza_attack_inst_01_yellow, charts[0], charts[1])
}
switch turns_passed
{
case 0:
case 1:
case 2:
case 3:
with (obj_background_el_bailador_test_yellow)
{
m_sign_modifier = 1
m_time_elapsed = -1
time_max = time_max_default
m_sign_modifier_v = 1
m_time_elapsed_v = -1
time_max_v = time_max_v_default
max_rise_v = max_rise_v_default
turns_passed = global.turns_passed
switch turns_passed
{
case 0:
interlaced_x = false
interlaced_y = false
osc_horizontal = true
osc_vertical = false
break
... () //gml_Script_scr_enemy_timer_attacks_el_bailador |
2 |
{ |
3 |
var enemy_attack = global.enemy_attack |
4 |
var charts = [[3.2, 4, 4.8], [1, 1, 1], [3.2, 4, 4.8], [1, 2, 1], [3.2, 3.6, 4.4, 4.8], [1, 2, 1, 0], [3.2, 3.6, 4, 4.8, 5.6, 6.4, 6.8, 7.2, 8], [1, 2, 0, 2, 1, 2, 2, 2, 1], [1.54, 1.94, 2.32, 2.7, 3.09, 3.87, 4.25, 5.03, 5.41, 5.81, 6.19, 6.96, 7.35, 7.74], [1, 2, 0, 1, 2, 1, 2, 1, 2, 0, 1, 0, 2, 1], [1.5, 1.87, 2.25, 2.62, 3, 3.37, 4.12, 4.5, 4.87, 5.62, 6.37, 6.75, 7.12, 7.5], [1, 2, 0, 2, 1, 2, 2, 0, 2, 0, 2, 2, 0, 1], [1.45, 1.81, 2.36, 2.9, 3.18, 3.45, 4, 4.36, 5.09, 5.36, 5.63, 6.72, 7, 7.27], [0, 2, 1, 2, 1, 2, 0, 1, 1, 0, 1, 2, 1, 0], [1.76, 2.82, 3.17, 3.52, 3.7, 3.88, 4.23, 4.58, 5.11, 5.29, 6, 6.35, 6.52, 7.05, 7.76, 8.11, 8.47], [2, 1, 0, 2, 1, 2, 1, 0, 1, 2, 1, 1, 1, 0, 0, 1, 0], [1.37, 1.88, 2.05, 2.57, 2.74, 3.25, 3.42, 3.77, 4.11, 4.45, 4.8, 5.14, 5.48, 6.34, 6.6, 6.85], [1, 0, 1, 2, 1, 1, 0, 2, 1, 1, 0, 1, 0, 1, 1, 0], [1.45, 1.62, 1.94, 2.43, 2.59, 2.91, 3.24, 3.89, 4.21, 4.54, 5.02, 5.18, 5.51, 5.83, 6.64, 6.89, 7.13, 7.94, 8.18, 8.43, 8.75, 9.08], [0, 1, 1, 1, 0, 0, 1, 0, 1, 2, 2, 1, 0, 1, 1, 0, 1, 1, 2, 1, 0, 1], [1.26, 1.73, 2.21, 2.52, 2.76, 3, 3.15, 3.47, 3.78, 4.42, 5.05, 5.21, 5.68, 6, 6.31, 6.47, 6.78, 6.94, 7.57, 7.73, 8.05, 8.21, 8.84, 9.47, 9.94, 10.1], [1, 0, 2, 2, 1, 0, 1, 1, 0, 0, 1, 0, 1, 2, 1, 2, 1, 2, 1, 1, 0, 1, 0, 0, 0, 0], [2.3, 2.7, 3.2, 3.7, 4.2, 4.7, 5.7, 7.2], [1, 1, 1, 1, 0, 2, 0, 0], [3, 4, 5, 6, 7], [2, 1, 0, 1, 2], [4, 5.5, 8], [0, 1, 2]] |
5 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
6 |
{ |
7 |
if (enemy_attack == "El Bailador Song" && (!instance_exists(obj_sme_yellow_rhythm_generator))) |
8 |
{ |
9 |
if (global.route != 3) |
10 |
instance_create(obj_el_bailador_neutral.x, obj_el_bailador_neutral.y, obj_battle_enemy_attack_el_bailador_dance) |
11 |
else if (global.turns_passed >= 5) |
12 |
obj_el_bailador_neutral.neutral_sprite = 1450 |
13 |
else |
14 |
instance_create(obj_el_bailador_neutral.x, obj_el_bailador_neutral.y, obj_battle_enemy_attack_el_bailador_dance) |
15 |
instance_create(0, 0, obj_sme_yellow_rhythm_generator) |
16 |
with (obj_sme_yellow_rhythm_generator) |
17 |
{ |
18 |
damage_name_1 = "el bailador" |
19 |
damage_name_2 = "void" |
20 |
damage_name_3 = "void" |
21 |
end_script = gml_Script_scr_sme_yellow_rhythm_out_gen_end_script_el_bailador |
22 |
alarm_0_script = gml_Script_scr_sme_yellow_rhythm_out_gen_alarm_0_script_el_bailador |
23 |
audio_restore = 512 |
24 |
if (global.turns_passed > 10) |
25 |
global.turns_passed = 0 |
26 |
var turns_passed = global.turns_passed |
27 |
switch turns_passed |
28 |
{ |
29 |
case 0: |
30 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_danza_attack_inst_01_yellow, charts[0], charts[1]) |
31 |
obj_battle_el_bailador_controller.battle_el_bail_event_tutorial = true |
32 |
break |
33 |
case 1: |
34 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_danza_attack_inst_02_yellow, charts[2], charts[3]) |
35 |
break |
36 |
case 2: |
37 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_danza_attack_inst_03_yellow, charts[4], charts[5]) |
38 |
obj_battle_el_bailador_controller.battle_el_bail_event_tutorial = false |
39 |
break |
40 |
case 3: |
41 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_danza_attack_inst_04_yellow, charts[6], charts[7], 1.8) |
42 |
break |
43 |
case 4: |
44 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_danza_attack_inst_05_yellow, charts[8], charts[9], 1.5) |
45 |
break |
46 |
case 5: |
47 |
if (global.route != 3) |
48 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_danza_attack_inst_06_yellow, charts[10], charts[11], 1.4) |
49 |
else |
50 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_null, charts[22], charts[23]) |
51 |
break |
52 |
case 6: |
53 |
if (global.route != 3) |
54 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_danza_attack_inst_07_yellow, charts[12], charts[13], 1.4) |
55 |
else |
56 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_null, charts[24], charts[25], 2.5) |
57 |
break |
58 |
case 7: |
59 |
if (global.route != 3) |
60 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_danza_attack_inst_08_yellow, charts[14], charts[15], 1.4) |
61 |
else |
62 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_null, charts[26], charts[27], 3.5) |
63 |
break |
64 |
case 8: |
65 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_danza_attack_inst_09_yellow, charts[16], charts[17], 1.3) |
66 |
break |
67 |
case 9: |
68 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_danza_attack_inst_10_yellow, charts[18], charts[19], 1.3) |
69 |
break |
70 |
case 10: |
71 |
audio_restore = 0 |
72 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_danza_attack_inst_finale_01_yellow, charts[20], charts[21], 1.2) |
73 |
break |
74 |
default: |
75 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(argument0, argument1, argument2, argument3, argument4) //gml_Script_scr_sme_yellow_rhythm_song_data_danza
{
if (argument0 == undefined)
argument0 = mus_danza_attack_inst_01_yellow
if (argument1 == undefined)
argument1 = false
if (argument2 == undefined)
argument2 = false
if (argument3 == undefined)
argument3 = 2
if (argument4 == undefined)
argument4 = [520, 517, 514]
can_end_script = true
var sound = array_create(array_length(argument1), 0)
for (var i = 0; i < array_length(sound); i++)
sound[i] = argument4[argument2[i]]
scr_audio_stop_sound(1)
audio_play = argument0
audio_sound_gain(audio_play, 1, 0)
audio_sound_pitch(audio_play, 1)
audio_play_sound(audio_play, 20, false)
note_1second = 30
note_speed_denominator = 30 * argument3
note_speed = note_speed_numerator / note_speed_denominator
note_current = 0
note_time = 0
note_add = 0
note_total = array_length(argument1)
note_final = false
if (song_play_ct == 0)
timeline = timeline_add()
else if (!timeline_exists(timeline))
timeline = timeline_add()
else
timeline_clear(timeline)
note_time = argument1[0] * note_1second - note_speed_denominator
note_sarray[0] = sound[0]
note_parray[0] = argument2[0]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
for (i = 1; i < array_length(argument1); i++)
{
note_add = (argument1[i] - (argument1[(i - 1)])) * note_1second
note_time += note_add
note_sarray[i] = sound[i]
note_parray[i] = argument2[i]
timeline_moment_add_script(timeline, note_time, gml_Script_scr_sme_yellow_rhythm_create_note)
}
timeline_index = timeline
timeline_loop = false
timeline_speed = 1
timeline_position = 0
timeline_running = true
song_play_ct += 1
} (mus_danza_attack_inst_01_yellow, charts[0], charts[1]) |
76 |
} |
77 |
|
78 |
switch turns_passed |
79 |
{ |
80 |
case 0: |
81 |
case 1: |
82 |
case 2: |
83 |
case 3: |
84 |
with (obj_background_el_bailador_test_yellow) |
85 |
{ |
86 |
m_sign_modifier = 1 |
87 |
m_time_elapsed = -1 |
88 |
time_max = time_max_default |
89 |
m_sign_modifier_v = 1 |
90 |
m_time_elapsed_v = -1 |
91 |
time_max_v = time_max_v_default |
92 |
max_rise_v = max_rise_v_default |
93 |
turns_passed = global.turns_passed |
94 |
switch turns_passed |
95 |
{ |
96 |
case 0: |
97 |
interlaced_x = false |
98 |
interlaced_y = false |
99 |
osc_horizontal = true |
100 |
osc_vertical = false |
101 |
break |
102 |
case 1: |
103 |
interlaced_x = false |
104 |
interlaced_y = false |
105 |
osc_horizontal = false |
106 |
osc_vertical = true |
107 |
break |
108 |
case 2: |
109 |
interlaced_x = false |
110 |
interlaced_y = true |
111 |
osc_horizontal = false |
112 |
osc_vertical = true |
113 |
max_rise_v -= 1 |
114 |
break |
115 |
case 3: |
116 |
interlaced_x = false |
117 |
interlaced_y = false |
118 |
osc_horizontal = true |
119 |
osc_vertical = true |
120 |
break |
121 |
default: |
122 |
|
123 |
} |
124 |
|
125 |
} |
126 |
with (obj_battle_enemy_attack_el_bailador_dance) |
127 |
{ |
128 |
sign_modifier = 1 |
129 |
time_elapsed = 0 |
130 |
time_max = time_max_default |
131 |
} |
132 |
break |
133 |
case 4: |
134 |
case 5: |
135 |
case 6: |
136 |
with (obj_background_el_bailador_test_yellow) |
137 |
{ |
138 |
m_sign_modifier = 1 |
139 |
m_time_elapsed = -1 |
140 |
time_max = floor(time_max_default * 0.75) |
141 |
m_sign_modifier_v = 1 |
142 |
m_time_elapsed_v = -1 |
143 |
time_max_v = floor(time_max_default * 0.75) |
144 |
max_rise_v = max_rise_v_default |
145 |
turns_passed = global.turns_passed |
146 |
switch turns_passed |
147 |
{ |
148 |
case 4: |
149 |
interlaced_x = false |
150 |
interlaced_y = false |
151 |
osc_horizontal = true |
152 |
osc_vertical = false |
153 |
break |
154 |
case 5: |
155 |
interlaced_x = false |
156 |
interlaced_y = false |
157 |
osc_horizontal = false |
158 |
osc_vertical = true |
159 |
break |
160 |
case 6: |
161 |
interlaced_x = false |
162 |
interlaced_y = true |
163 |
osc_horizontal = true |
164 |
osc_vertical = true |
165 |
max_rise_v -= 1 |
166 |
break |
167 |
default: |
168 |
|
169 |
} |
170 |
|
171 |
} |
172 |
with (obj_battle_enemy_attack_el_bailador_dance) |
173 |
{ |
174 |
sign_modifier = 1 |
175 |
time_elapsed = 0 |
176 |
time_max = floor(time_max_default * 0.75) |
177 |
} |
178 |
break |
179 |
case 7: |
180 |
case 8: |
181 |
case 9: |
182 |
case 10: |
183 |
with (obj_background_el_bailador_test_yellow) |
184 |
{ |
185 |
m_sign_modifier = 1 |
186 |
m_time_elapsed = -1 |
187 |
time_max = floor(time_max_default * 0.5) |
188 |
m_sign_modifier_v = 1 |
189 |
m_time_elapsed_v = -1 |
190 |
time_max_v = floor(time_max_default * 0.5) |
191 |
max_rise_v = max_rise_v_default |
192 |
turns_passed = global.turns_passed |
193 |
switch turns_passed |
194 |
{ |
195 |
case 7: |
196 |
interlaced_x = false |
197 |
interlaced_y = false |
198 |
osc_horizontal = true |
199 |
osc_vertical = false |
200 |
break |
201 |
case 8: |
202 |
interlaced_x = false |
203 |
interlaced_y = false |
204 |
osc_horizontal = false |
205 |
osc_vertical = true |
206 |
break |
207 |
case 9: |
208 |
interlaced_x = false |
209 |
interlaced_y = false |
210 |
osc_horizontal = true |
211 |
osc_vertical = true |
212 |
break |
213 |
case 10: |
214 |
interlaced_x = false |
215 |
interlaced_y = true |
216 |
osc_horizontal = true |
217 |
osc_vertical = true |
218 |
max_rise_v -= 1 |
219 |
break |
220 |
default: |
221 |
|
222 |
} |
223 |
|
224 |
} |
225 |
with (obj_battle_enemy_attack_el_bailador_dance) |
226 |
{ |
227 |
sign_modifier = 1 |
228 |
time_elapsed = 0 |
229 |
time_max = floor(time_max_default * 0.5) |
230 |
} |
231 |
break |
232 |
default: |
233 |
|
234 |
} |
235 |
|
236 |
} |
237 |
} |
238 |
else if (enemy_attack == "Bailador No Attack") |
239 |
{ |
240 |
with (obj_dialogue_box_battle_transformation_any) |
241 |
event_user(0) |
242 |
} |
243 |
} |
244 |
} |