|
1
|
function scr_enemy_timer_attacks_el_bailadorscr_enemy_timer_attacks_el_bailador
function scr_enemy_timer_attacks_el_bailador()
{
var enemy_attack = global.enemy_attack;
var charts = [[3.2, 4, 4.8], [1, 1, 1], [3.2, 4, 4.8], [1, 2, 1], [3.2, 3.6, 4.4, 4.8], [1, 2, 1, 0], [3.2, 3.6, 4, 4.8, 5.6, 6.4, 6.8, 7.2, 8], [1, 2, 0, 2, 1, 2, 2, 2, 1], [1.54, 1.94, 2.32, 2.7, 3.09, 3.87, 4.25, 5.03, 5.41, 5.81, 6.19, 6.96, 7.35, 7.74], [1, 2, 0, 1, 2, 1, 2, 1, 2, 0, 1, 0, 2, 1], [1.5, 1.87, 2.25, 2.62, 3, 3.37, 4.12, 4.5, 4.87, 5.62, 6.37, 6.75, 7.12, 7.5], [1, 2, 0, 2, 1, 2, 2, 0, 2, 0, 2, 2, 0, 1], [1.45, 1.81, 2.36, 2.9, 3.18, 3.45, 4, 4.36, 5.09, 5.36, 5.63, 6.72, 7, 7.27], [0, 2, 1, 2, 1, 2, 0, 1, 1, 0, 1, 2, 1, 0], [1.76, 2.82, 3.17, 3.52, 3.7, 3.88, 4.23, 4.58, 5.11, 5.29, 6, 6.35, 6.52, 7.05, 7.76, 8.11, 8.47], [2, 1, 0, 2, 1, 2, 1, 0, 1, 2, 1, 1, 1, 0, 0, 1, 0], [1.37, 1.88, 2.05, 2.57, 2.74, 3.25, 3.42, 3.77, 4.11, 4.45, 4.8, 5.14, 5.48, 6.34, 6.6, 6.85], [1, 0, 1, 2, 1, 1, 0, 2, 1, 1, 0, 1, 0, 1, 1, 0], [1.45, 1.62, 1.94, 2.43, 2.59, 2.91, 3.24, 3.89, 4.21, 4.54, 5.02, 5.18, 5.51, 5.83, 6.64, 6.89, 7.13, 7.94, 8.18, 8.43, 8.75, 9.08], [0, 1, 1, 1, 0, 0, 1, 0, 1, 2, 2, 1, 0, 1, 1, 0, 1, 1, 2, 1, 0, 1], [1.26, 1.73, 2.21, 2.52, 2.76, 3, 3.15, 3.47, 3.78, 4.42, 5.05, 5.21, 5.68, 6, 6.31, 6.47, 6.78, 6.94, 7.57, 7.73, 8.05, 8.21, 8.84, 9.47, 9.94, 10.1], [1, 0, 2, 2, 1, 0, 1, 1, 0, 0, 1, 0, 1, 2, 1, 2, 1, 2, 1, 1, 0, 1, 0, 0, 0, 0], [2.3, 2.7, 3.2, 3.7, 4.2, 4.7, 5.7, 7.2], [1, 1, 1, 1, 0, 2, 0, 0], [3, 4, 5, 6, 7], [2, 1, 0, 1, 2], [4, 5.5, 8], [0, 1, 2]];
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "El Bailador Song" && !instance_exists(obj_sme_yellow_rhythm_generator))
{
if (global.route != 3)
instance_create(obj_el_bailador_neutral.x, obj_el_bailador_neutral.y, obj_battle_enemy_attack_el_bailador_dance);
else if (global.turns_passed >= 5)
obj_el_bailador_neutral.neutral_sprite = 1450;
else
instance_create(obj_el_bailador_neutral.x, obj_el_bailador_neutral.y, obj_battle_enemy_attack_el_bailador_dance);
instance_create(0, 0, obj_sme_yellow_rhythm_generator);
with (obj_sme_yellow_rhythm_generator)
{
damage_name_1 = "el bailador";
damage_name_2 = "void";
damage_name_3 = "void";
end_script = scr_sme_yellow_rhythm_out_gen_end_script_el_bailador;
alarm_0_script = scr_sme_yellow_rhythm_out_gen_alarm_0_script_el_bailador;
audio_restore = 512;
if (global.turns_passed > 10)
global.turns_passed = 0;
var turns_passed = global.turns_passed;
switch (turns_passed)
{
case 0:
scr_sme_yellow_rhythm_song_data_danza(499, charts[0], charts[1]);
obj_battle_el_bailador_controller.battle_el_bail_event_tutorial = true;
break;
case 1:
scr_sme_yellow_rhythm_song_data_danza(500, charts[2], charts[3]);
break;
case 2:
scr_sme_yellow_rhythm_song_data_danza(501, charts[4], charts[5]);
obj_battle_el_bailador_controller.battle_el_bail_event_tutorial = false;
break;
case 3:
scr_sme_yellow_rhythm_song_data_danza(502, charts[6], charts[7], 1.8);
break;
case 4:
scr_sme_yellow_rhythm_song_data_danza(503, charts[8], charts[9], 1.5);
break;
case 5:
if (global.route != 3)
scr_sme_yellow_rhythm_song_data_danza(504, charts[10], charts[11], 1.4);
else
scr_sme_yellow_rhythm_song_data_danza(123, charts[22], charts[23]);
break;
case 6:
if (global.route != 3)
scr_sme_yellow_rhythm_song_data_danza(505, charts[12], charts[13], 1.4);
else
scr_sme_yellow_rhythm_song_data_danza(123, charts[24], charts[25], 2.5);
break;
case 7:
if (global.route != 3)
scr_sme_yellow_rhythm_song_data_danza(506, charts[14], charts[15], 1.4);
else
scr_sme_yellow_rhythm_song_data_danza(123, charts[26], charts[27], 3.5);
break;
case 8:
scr_sme_yellow_rhythm_song_data_danza(507, charts[16], charts[17], 1.3);
break;
case 9:
scr_sme_yellow_rhythm_song_data_danza(509, charts[18], charts[19], 1.3);
break;
case 10:
audio_restore = 0;
scr_sme_yellow_rhythm_song_data_danza(510, charts[20], charts[21], 1.2);
break;
default:
scr_sme_yellow_rhythm_song_data_danza(499, charts[0], charts[1]);
}
switch (turns_passed)
{
case 0:
case 1:
case 2:
case 3:
with (obj_background_el_bailador_test_yellow)
{
m_sign_modifier = 1;
m_time_elapsed = -1;
time_max = time_max_default;
m_sign_modifier_v = 1;
m_time_elapsed_v = -1;
time_max_v = time_max_v_default;
max_rise_v = max_rise_v_default;
turns_passed = global.turns_passed;
switch (turns_passed)
{
case 0:
interlaced_x = false;
interlaced_y = false;
osc_horizontal = true;
osc_vertical = false;
break;
case 1:
... ()
|
|
2
|
{
|
|
3
|
var enemy_attack = global.enemy_attack;
|
|
4
|
var charts = [[3.2, 4, 4.8], [1, 1, 1], [3.2, 4, 4.8], [1, 2, 1], [3.2, 3.6, 4.4, 4.8], [1, 2, 1, 0], [3.2, 3.6, 4, 4.8, 5.6, 6.4, 6.8, 7.2, 8], [1, 2, 0, 2, 1, 2, 2, 2, 1], [1.54, 1.94, 2.32, 2.7, 3.09, 3.87, 4.25, 5.03, 5.41, 5.81, 6.19, 6.96, 7.35, 7.74], [1, 2, 0, 1, 2, 1, 2, 1, 2, 0, 1, 0, 2, 1], [1.5, 1.87, 2.25, 2.62, 3, 3.37, 4.12, 4.5, 4.87, 5.62, 6.37, 6.75, 7.12, 7.5], [1, 2, 0, 2, 1, 2, 2, 0, 2, 0, 2, 2, 0, 1], [1.45, 1.81, 2.36, 2.9, 3.18, 3.45, 4, 4.36, 5.09, 5.36, 5.63, 6.72, 7, 7.27], [0, 2, 1, 2, 1, 2, 0, 1, 1, 0, 1, 2, 1, 0], [1.76, 2.82, 3.17, 3.52, 3.7, 3.88, 4.23, 4.58, 5.11, 5.29, 6, 6.35, 6.52, 7.05, 7.76, 8.11, 8.47], [2, 1, 0, 2, 1, 2, 1, 0, 1, 2, 1, 1, 1, 0, 0, 1, 0], [1.37, 1.88, 2.05, 2.57, 2.74, 3.25, 3.42, 3.77, 4.11, 4.45, 4.8, 5.14, 5.48, 6.34, 6.6, 6.85], [1, 0, 1, 2, 1, 1, 0, 2, 1, 1, 0, 1, 0, 1, 1, 0], [1.45, 1.62, 1.94, 2.43, 2.59, 2.91, 3.24, 3.89, 4.21, 4.54, 5.02, 5.18, 5.51, 5.83, 6.64, 6.89, 7.13, 7.94, 8.18, 8.43, 8.75, 9.08], [0, 1, 1, 1, 0, 0, 1, 0, 1, 2, 2, 1, 0, 1, 1, 0, 1, 1, 2, 1, 0, 1], [1.26, 1.73, 2.21, 2.52, 2.76, 3, 3.15, 3.47, 3.78, 4.42, 5.05, 5.21, 5.68, 6, 6.31, 6.47, 6.78, 6.94, 7.57, 7.73, 8.05, 8.21, 8.84, 9.47, 9.94, 10.1], [1, 0, 2, 2, 1, 0, 1, 1, 0, 0, 1, 0, 1, 2, 1, 2, 1, 2, 1, 1, 0, 1, 0, 0, 0, 0], [2.3, 2.7, 3.2, 3.7, 4.2, 4.7, 5.7, 7.2], [1, 1, 1, 1, 0, 2, 0, 0], [3, 4, 5, 6, 7], [2, 1, 0, 1, 2], [4, 5.5, 8], [0, 1, 2]];
|
|
5
|
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
|
|
6
|
{
|
|
7
|
if (enemy_attack == "El Bailador Song" && !instance_exists(obj_sme_yellow_rhythm_generator))
|
|
8
|
{
|
|
9
|
if (global.route != 3)
|
|
10
|
instance_create(obj_el_bailador_neutral.x, obj_el_bailador_neutral.y, obj_battle_enemy_attack_el_bailador_dance);
|
|
11
|
else if (global.turns_passed >= 5)
|
|
12
|
obj_el_bailador_neutral.neutral_sprite = 1450;
|
|
13
|
else
|
|
14
|
instance_create(obj_el_bailador_neutral.x, obj_el_bailador_neutral.y, obj_battle_enemy_attack_el_bailador_dance);
|
|
15
|
instance_create(0, 0, obj_sme_yellow_rhythm_generator);
|
|
16
|
with (obj_sme_yellow_rhythm_generator)
|
|
17
|
{
|
|
18
|
damage_name_1 = "el bailador";
|
|
19
|
damage_name_2 = "void";
|
|
20
|
damage_name_3 = "void";
|
|
21
|
end_script = scr_sme_yellow_rhythm_out_gen_end_script_el_bailador;
|
|
22
|
alarm_0_script = scr_sme_yellow_rhythm_out_gen_alarm_0_script_el_bailador;
|
|
23
|
audio_restore = 512;
|
|
24
|
if (global.turns_passed > 10)
|
|
25
|
global.turns_passed = 0;
|
|
26
|
var turns_passed = global.turns_passed;
|
|
27
|
switch (turns_passed)
|
|
28
|
{
|
|
29
|
case 0:
|
|
30
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (499, charts[0], charts[1]);
|
|
31
|
obj_battle_el_bailador_controller.battle_el_bail_event_tutorial = true;
|
|
32
|
break;
|
|
33
|
case 1:
|
|
34
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (500, charts[2], charts[3]);
|
|
35
|
break;
|
|
36
|
case 2:
|
|
37
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (501, charts[4], charts[5]);
|
|
38
|
obj_battle_el_bailador_controller.battle_el_bail_event_tutorial = false;
|
|
39
|
break;
|
|
40
|
case 3:
|
|
41
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (502, charts[6], charts[7], 1.8);
|
|
42
|
break;
|
|
43
|
case 4:
|
|
44
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (503, charts[8], charts[9], 1.5);
|
|
45
|
break;
|
|
46
|
case 5:
|
|
47
|
if (global.route != 3)
|
|
48
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (504, charts[10], charts[11], 1.4);
|
|
49
|
else
|
|
50
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (123, charts[22], charts[23]);
|
|
51
|
break;
|
|
52
|
case 6:
|
|
53
|
if (global.route != 3)
|
|
54
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (505, charts[12], charts[13], 1.4);
|
|
55
|
else
|
|
56
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (123, charts[24], charts[25], 2.5);
|
|
57
|
break;
|
|
58
|
case 7:
|
|
59
|
if (global.route != 3)
|
|
60
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (506, charts[14], charts[15], 1.4);
|
|
61
|
else
|
|
62
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (123, charts[26], charts[27], 3.5);
|
|
63
|
break;
|
|
64
|
case 8:
|
|
65
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (507, charts[16], charts[17], 1.3);
|
|
66
|
break;
|
|
67
|
case 9:
|
|
68
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (509, charts[18], charts[19], 1.3);
|
|
69
|
break;
|
|
70
|
case 10:
|
|
71
|
audio_restore = 0;
|
|
72
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (510, charts[20], charts[21], 1.2);
|
|
73
|
break;
|
|
74
|
default:
|
|
75
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (499, charts[0], charts[1]);
|
|
76
|
}
|
|
77
|
switch (turns_passed)
|
|
78
|
{
|
|
79
|
case 0:
|
|
80
|
case 1:
|
|
81
|
case 2:
|
|
82
|
case 3:
|
|
83
|
with (obj_background_el_bailador_test_yellow)
|
|
84
|
{
|
|
85
|
m_sign_modifier = 1;
|
|
86
|
m_time_elapsed = -1;
|
|
87
|
time_max = time_max_default;
|
|
88
|
m_sign_modifier_v = 1;
|
|
89
|
m_time_elapsed_v = -1;
|
|
90
|
time_max_v = time_max_v_default;
|
|
91
|
max_rise_v = max_rise_v_default;
|
|
92
|
turns_passed = global.turns_passed;
|
|
93
|
switch (turns_passed)
|
|
94
|
{
|
|
95
|
case 0:
|
|
96
|
interlaced_x = false;
|
|
97
|
interlaced_y = false;
|
|
98
|
osc_horizontal = true;
|
|
99
|
osc_vertical = false;
|
|
100
|
break;
|
|
101
|
case 1:
|
|
102
|
interlaced_x = false;
|
|
103
|
interlaced_y = false;
|
|
104
|
osc_horizontal = false;
|
|
105
|
osc_vertical = true;
|
|
106
|
break;
|
|
107
|
case 2:
|
|
108
|
interlaced_x = false;
|
|
109
|
interlaced_y = true;
|
|
110
|
osc_horizontal = false;
|
|
111
|
osc_vertical = true;
|
|
112
|
max_rise_v -= 1;
|
|
113
|
break;
|
|
114
|
case 3:
|
|
115
|
interlaced_x = false;
|
|
116
|
interlaced_y = false;
|
|
117
|
osc_horizontal = true;
|
|
118
|
osc_vertical = true;
|
|
119
|
break;
|
|
120
|
default:
|
|
121
|
}
|
|
122
|
}
|
|
123
|
with (obj_battle_enemy_attack_el_bailador_dance)
|
|
124
|
{
|
|
125
|
sign_modifier = 1;
|
|
126
|
time_elapsed = 0;
|
|
127
|
time_max = time_max_default;
|
|
128
|
}
|
|
129
|
break;
|
|
130
|
case 4:
|
|
131
|
case 5:
|
|
132
|
case 6:
|
|
133
|
with (obj_background_el_bailador_test_yellow)
|
|
134
|
{
|
|
135
|
m_sign_modifier = 1;
|
|
136
|
m_time_elapsed = -1;
|
|
137
|
time_max = floor(time_max_default * 0.75);
|
|
138
|
m_sign_modifier_v = 1;
|
|
139
|
m_time_elapsed_v = -1;
|
|
140
|
time_max_v = floor(time_max_default * 0.75);
|
|
141
|
max_rise_v = max_rise_v_default;
|
|
142
|
turns_passed = global.turns_passed;
|
|
143
|
switch (turns_passed)
|
|
144
|
{
|
|
145
|
case 4:
|
|
146
|
interlaced_x = false;
|
|
147
|
interlaced_y = false;
|
|
148
|
osc_horizontal = true;
|
|
149
|
osc_vertical = false;
|
|
150
|
break;
|
|
151
|
case 5:
|
|
152
|
interlaced_x = false;
|
|
153
|
interlaced_y = false;
|
|
154
|
osc_horizontal = false;
|
|
155
|
osc_vertical = true;
|
|
156
|
break;
|
|
157
|
case 6:
|
|
158
|
interlaced_x = false;
|
|
159
|
interlaced_y = true;
|
|
160
|
osc_horizontal = true;
|
|
161
|
osc_vertical = true;
|
|
162
|
max_rise_v -= 1;
|
|
163
|
break;
|
|
164
|
default:
|
|
165
|
}
|
|
166
|
}
|
|
167
|
with (obj_battle_enemy_attack_el_bailador_dance)
|
|
168
|
{
|
|
169
|
sign_modifier = 1;
|
|
170
|
time_elapsed = 0;
|
|
171
|
time_max = floor(time_max_default * 0.75);
|
|
172
|
}
|
|
173
|
break;
|
|
174
|
case 7:
|
|
175
|
case 8:
|
|
176
|
case 9:
|
|
177
|
case 10:
|
|
178
|
with (obj_background_el_bailador_test_yellow)
|
|
179
|
{
|
|
180
|
m_sign_modifier = 1;
|
|
181
|
m_time_elapsed = -1;
|
|
182
|
time_max = floor(time_max_default * 0.5);
|
|
183
|
m_sign_modifier_v = 1;
|
|
184
|
m_time_elapsed_v = -1;
|
|
185
|
time_max_v = floor(time_max_default * 0.5);
|
|
186
|
max_rise_v = max_rise_v_default;
|
|
187
|
turns_passed = global.turns_passed;
|
|
188
|
switch (turns_passed)
|
|
189
|
{
|
|
190
|
case 7:
|
|
191
|
interlaced_x = false;
|
|
192
|
interlaced_y = false;
|
|
193
|
osc_horizontal = true;
|
|
194
|
osc_vertical = false;
|
|
195
|
break;
|
|
196
|
case 8:
|
|
197
|
interlaced_x = false;
|
|
198
|
interlaced_y = false;
|
|
199
|
osc_horizontal = false;
|
|
200
|
osc_vertical = true;
|
|
201
|
break;
|
|
202
|
case 9:
|
|
203
|
interlaced_x = false;
|
|
204
|
interlaced_y = false;
|
|
205
|
osc_horizontal = true;
|
|
206
|
osc_vertical = true;
|
|
207
|
break;
|
|
208
|
case 10:
|
|
209
|
interlaced_x = false;
|
|
210
|
interlaced_y = true;
|
|
211
|
osc_horizontal = true;
|
|
212
|
osc_vertical = true;
|
|
213
|
max_rise_v -= 1;
|
|
214
|
break;
|
|
215
|
default:
|
|
216
|
}
|
|
217
|
}
|
|
218
|
with (obj_battle_enemy_attack_el_bailador_dance)
|
|
219
|
{
|
|
220
|
sign_modifier = 1;
|
|
221
|
time_elapsed = 0;
|
|
222
|
time_max = floor(time_max_default * 0.5);
|
|
223
|
}
|
|
224
|
break;
|
|
225
|
default:
|
|
226
|
}
|
|
227
|
}
|
|
228
|
}
|
|
229
|
else if (enemy_attack == "Bailador No Attack")
|
|
230
|
{
|
|
231
|
with (obj_dialogue_box_battle_transformation_any)
|
|
232
|
event_user(0);
|
|
233
|
}
|
|
234
|
}
|
|
235
|
}
|