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gml_GlobalScript_scr_enemy_timer_attacks_feisty_five

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function scr_enemy_timer_attacks_feisty_five
scr_enemy_timer_attacks_feisty_five

function scr_enemy_timer_attacks_feisty_five() //gml_Script_scr_enemy_timer_attacks_feisty_five { if (!instance_exists(obj_attack_cycler_feisty_five)) instance_create(0, 0, obj_attack_cycler_feisty_five) var enemy_attack = global.enemy_attack if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) { if (enemy_attack == "Ed Smash" && (!instance_exists(obj_attack_ed_smash_controller))) instance_create(0, 0, obj_attack_ed_smash_controller) else if (enemy_attack == "Moray Balls" && (!instance_exists(obj_attack_moray_balls_controller))) instance_create(0, 0, obj_attack_moray_balls_controller) else if (enemy_attack == "Ace Dealing" && (!instance_exists(obj_attack_ace_dealing_controller))) instance_create(0, 0, obj_attack_ace_dealing_controller) else if (enemy_attack == "Mooch Bag" && (!instance_exists(obj_attack_mooch_coin_bag_controller))) instance_create(0, 0, obj_attack_mooch_coin_bag_controller) else if (enemy_attack == "Ed Grab" && (!instance_exists(obj_attack_ed_grab_controller))) instance_create(0, 0, obj_attack_ed_grab_controller) else if (enemy_attack == "Moray Spin" && (!instance_exists(obj_attack_moray_sword_spin))) instance_create(-45, (obj_dialogue_box_battle_transformation_any.bbox_bottom + 60), obj_attack_moray_sword_spin) else if (enemy_attack == "Coin Rain" && (!instance_exists(obj_attack_mooch_coin_rain_controller))) instance_create(-60, (obj_dialogue_box_battle_transformation_any.bbox_bottom + 30), obj_attack_mooch_coin_rain_controller) else if (enemy_attack == "Ace Cards" && (!instance_exists(obj_attack_ace_cards_controller))) instance_create(0, 0, obj_attack_ace_cards_controller) else if (enemy_attack == "Grab & Moray" && (!instance_exists(obj_attack_ed_grab_moray_sword_controller))) instance_create(0, 0, obj_attack_ed_grab_moray_sword_controller) else if (enemy_attack == "Coin Rain & Ace Cards" && (!instance_exists(obj_attack_coin_rain_ace_cards_controller))) instance_create(0, 0, obj_attack_coin_rain_ace_cards_controller) } }
() //gml_Script_scr_enemy_timer_attacks_feisty_five
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{
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    if (!instance_exists(obj_attack_cycler_feisty_five))
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        instance_create(0, 0, obj_attack_cycler_feisty_five)
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    var enemy_attack = global.enemy_attack
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    if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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    {
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        if (enemy_attack == "Ed Smash" && (!instance_exists(obj_attack_ed_smash_controller)))
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            instance_create(0, 0, obj_attack_ed_smash_controller)
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        else if (enemy_attack == "Moray Balls" && (!instance_exists(obj_attack_moray_balls_controller)))
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            instance_create(0, 0, obj_attack_moray_balls_controller)
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        else if (enemy_attack == "Ace Dealing" && (!instance_exists(obj_attack_ace_dealing_controller)))
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            instance_create(0, 0, obj_attack_ace_dealing_controller)
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        else if (enemy_attack == "Mooch Bag" && (!instance_exists(obj_attack_mooch_coin_bag_controller)))
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            instance_create(0, 0, obj_attack_mooch_coin_bag_controller)
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        else if (enemy_attack == "Ed Grab" && (!instance_exists(obj_attack_ed_grab_controller)))
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            instance_create(0, 0, obj_attack_ed_grab_controller)
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        else if (enemy_attack == "Moray Spin" && (!instance_exists(obj_attack_moray_sword_spin)))
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            instance_create(-45, (obj_dialogue_box_battle_transformation_any.bbox_bottom + 60), obj_attack_moray_sword_spin)
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        else if (enemy_attack == "Coin Rain" && (!instance_exists(obj_attack_mooch_coin_rain_controller)))
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            instance_create(-60, (obj_dialogue_box_battle_transformation_any.bbox_bottom + 30), obj_attack_mooch_coin_rain_controller)
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        else if (enemy_attack == "Ace Cards" && (!instance_exists(obj_attack_ace_cards_controller)))
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            instance_create(0, 0, obj_attack_ace_cards_controller)
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        else if (enemy_attack == "Grab & Moray" && (!instance_exists(obj_attack_ed_grab_moray_sword_controller)))
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            instance_create(0, 0, obj_attack_ed_grab_moray_sword_controller)
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        else if (enemy_attack == "Coin Rain & Ace Cards" && (!instance_exists(obj_attack_coin_rain_ace_cards_controller)))
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            instance_create(0, 0, obj_attack_coin_rain_ace_cards_controller)
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    }
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}