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1
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function scr_enemy_timer_attacks_feisty_fivescr_enemy_timer_attacks_feisty_five
function scr_enemy_timer_attacks_feisty_five()
{
if (!instance_exists(obj_attack_cycler_feisty_five))
instance_create(0, 0, obj_attack_cycler_feisty_five);
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Ed Smash" && !instance_exists(obj_attack_ed_smash_controller))
instance_create(0, 0, obj_attack_ed_smash_controller);
else if (enemy_attack == "Moray Balls" && !instance_exists(obj_attack_moray_balls_controller))
instance_create(0, 0, obj_attack_moray_balls_controller);
else if (enemy_attack == "Ace Dealing" && !instance_exists(obj_attack_ace_dealing_controller))
instance_create(0, 0, obj_attack_ace_dealing_controller);
else if (enemy_attack == "Mooch Bag" && !instance_exists(obj_attack_mooch_coin_bag_controller))
instance_create(0, 0, obj_attack_mooch_coin_bag_controller);
else if (enemy_attack == "Ed Grab" && !instance_exists(obj_attack_ed_grab_controller))
instance_create(0, 0, obj_attack_ed_grab_controller);
else if (enemy_attack == "Moray Spin" && !instance_exists(obj_attack_moray_sword_spin))
instance_create(-45, obj_dialogue_box_battle_transformation_any.bbox_bottom + 60, obj_attack_moray_sword_spin);
else if (enemy_attack == "Coin Rain" && !instance_exists(obj_attack_mooch_coin_rain_controller))
instance_create(-60, obj_dialogue_box_battle_transformation_any.bbox_bottom + 30, obj_attack_mooch_coin_rain_controller);
else if (enemy_attack == "Ace Cards" && !instance_exists(obj_attack_ace_cards_controller))
instance_create(0, 0, obj_attack_ace_cards_controller);
else if (enemy_attack == "Grab & Moray" && !instance_exists(obj_attack_ed_grab_moray_sword_controller))
instance_create(0, 0, obj_attack_ed_grab_moray_sword_controller);
else if (enemy_attack == "Coin Rain & Ace Cards" && !instance_exists(obj_attack_coin_rain_ace_cards_controller))
instance_create(0, 0, obj_attack_coin_rain_ace_cards_controller);
}
} ()
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2
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{
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3
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if (!instance_exists(obj_attack_cycler_feisty_five))
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4
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instance_create(0, 0, obj_attack_cycler_feisty_five);
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5
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var enemy_attack = global.enemy_attack;
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6
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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7
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{
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8
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if (enemy_attack == "Ed Smash" && !instance_exists(obj_attack_ed_smash_controller))
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9
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instance_create(0, 0, obj_attack_ed_smash_controller);
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10
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else if (enemy_attack == "Moray Balls" && !instance_exists(obj_attack_moray_balls_controller))
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11
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instance_create(0, 0, obj_attack_moray_balls_controller);
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12
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else if (enemy_attack == "Ace Dealing" && !instance_exists(obj_attack_ace_dealing_controller))
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13
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instance_create(0, 0, obj_attack_ace_dealing_controller);
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14
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else if (enemy_attack == "Mooch Bag" && !instance_exists(obj_attack_mooch_coin_bag_controller))
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15
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instance_create(0, 0, obj_attack_mooch_coin_bag_controller);
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16
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else if (enemy_attack == "Ed Grab" && !instance_exists(obj_attack_ed_grab_controller))
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17
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instance_create(0, 0, obj_attack_ed_grab_controller);
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18
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else if (enemy_attack == "Moray Spin" && !instance_exists(obj_attack_moray_sword_spin))
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19
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instance_create(-45, obj_dialogue_box_battle_transformation_any.bbox_bottom + 60, obj_attack_moray_sword_spin);
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20
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else if (enemy_attack == "Coin Rain" && !instance_exists(obj_attack_mooch_coin_rain_controller))
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21
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instance_create(-60, obj_dialogue_box_battle_transformation_any.bbox_bottom + 30, obj_attack_mooch_coin_rain_controller);
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22
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else if (enemy_attack == "Ace Cards" && !instance_exists(obj_attack_ace_cards_controller))
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23
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instance_create(0, 0, obj_attack_ace_cards_controller);
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24
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else if (enemy_attack == "Grab & Moray" && !instance_exists(obj_attack_ed_grab_moray_sword_controller))
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25
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instance_create(0, 0, obj_attack_ed_grab_moray_sword_controller);
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26
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else if (enemy_attack == "Coin Rain & Ace Cards" && !instance_exists(obj_attack_coin_rain_ace_cards_controller))
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27
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instance_create(0, 0, obj_attack_coin_rain_ace_cards_controller);
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28
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}
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29
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}
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